Release Notes: Players may now "Forgive" PvP kills in faction-standing loss situations. The "Sell Selected" button in the Commodities Sell tab was changed to "Sell Selected...". The size of speed/energy/distance HUD indicators was corrected for wide-screen modes. The aspect of the loading screen and startup splash screen was corrected for wide-screen modes. A trade xp exploit was fixed. An interface resolution bug was fixed. The ship buyback price display when not all items were bought back was corrected.
Release Notes: Trident Type M maximum shield strength has been bumped to 40k. The player-owned capship shield repair timer now resets after each hit, like the NPC shields. Group health and sector list health now include shield strength. Shield strength while manning a player-owned turret now shows the correct value. Repair guns no longer damage player-owned capship shields. Shields no longer look like they disappear when the capship pilot mans his or her own turret. This release fixes an infrequent Lua error which occurred when the capship pilot launched from his or her own capship.
Release Notes: Player-owned capships now have shields that work the same way as NPC capship shields. Ships stored in capships can now have their ammo refilled by the capship owner without having to launch and dock with the capship.
Release Notes: Ship improvements, a new Raptor UDV ship type, and major changes to Serco/Itani faction standing. Captains of player-owned capships can now launch in their own fighters. Capships are now persistent. Many other changes were made.
Release Notes: Collision damage calculation now works more like the 2012 version, but retaining the improvements to threading, etc. Concussion Railguns can now be reloaded. Collisions of less than 50HP of damage are ignored. A new "Power Cell Blaster" is available at a Research station. The Xang Xi Self-Propelled Concussion Mine can now be reloaded. On Android, missing textures on improved ETC1 assets when the shaders are disabled were fixed. Graphics for Tegra4 and Adreno 320+ were improved. Auto-detection of Android-based consoles was improved.
Release Notes: A new Vulture variant is now available at the Corvus capitol. Players' ships now count towards the cargo of capships when they dock. If not enough cargo space is available, the player cannot dock. Capship owners can now give their ship a custom name. The custom name is displayed in the upper right area of the capship menu. Use the /renameship "New Name" command to change it. You must be piloting the ship to use the command. A GUI interface is forthcoming. Names are validated by the server the same way character names are. A bug that prevented some news posts from being viewable was fixed.