Version 0.3.1 of Vega Strike

Release Notes: This version fixes the source RPM's default path, works around a segfault when using the December 11 nVIDIA drivers, fixes problems with repairing merchant ships causing NaN mass, fixes problems with repair costing money, and fixes problems with the bounty mission spawning too close to the jump.

Other releases

  •  28 Apr 2008 06:46

Release Notes: GLSL shaders now support normal mapping glossiness, specular mapping, and soft self-shadowing on starships. Initial multiplayer support is included, with the ability to host your own servers for online play. The physics system has been revamped to support thousands of ships at once, giving the star systems a more lively feel, with lots of civilian craft. Support for DXT1 and DXT5 textures has been added, so load times are much smaller. esd and arts configuration can be avoided with this version, as it has an integrated soundserver.

  •  12 Feb 2005 22:24

Release Notes: A Superlinear Faster-Than-Light Spec Drive for real time transit was added. Some new base and starship art was added. There is a better mission system and a storyline campaign.

  •  23 Sep 2003 03:53

Release Notes: A better AI and a new UI were included. The dynamic universe was changed, better models and animations were included, and star systems were added from NASA data. Stars are now positioned correctly with proper brightness. Meshes are now animated, point defense works, better bartenders were provided, ECM was improved, a dynamic news system was included, rescue missions were added, an entirely new upgrading system that tracks parts was implemented, and more.

  •  24 Jan 2003 06:19

Release Notes: This release adds Mac joystick and sound support and minor bugfixes.

  •  16 Jan 2003 04:03

Release Notes: This version fixes the source RPM's default path, works around a segfault when using the December 11 nVIDIA drivers, fixes problems with repairing merchant ships causing NaN mass, fixes problems with repair costing money, and fixes problems with the bounty mission spawning too close to the jump.

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