RSS All releases of Visual Effects Engine

  •  16 Mar 2005 09:22

Release Notes: VEE now supports two shading languages: the OpenGL Shading Language (GLSL, via the ARB extensions) and the Cg shading language by NVidia Corp. Both should work with NVidia FX 5200 and better hardware. The shader drivers and software are not yet fully debugged. The GEE 3D modeling library has been massively improved.

  •  23 Jun 2004 05:42

Release Notes: The Geometry Engine (GEE) is progressing: basic animation and modeling works, as well as undo and redo. The file format is becoming stable. Display lists now work correctly, and performance was improved. A bug in the flex-code was fixed by rewriting the relevant part in C++. Thus, flex is no longer needed to install VEE. Additionally, the parser was made thread-safe.

  •  14 Jan 2004 08:33

Release Notes: There is some real code for the new goemetry library. Lightwave and Wavefront objects (lwo and obj) can now be loaded. The OPCODE (Optimized Collision Detection) library was integrated into VEE, so there is now an alternative collision detection system besides the original one.

  •  12 Dec 2003 06:38

Release Notes: This release uses the new SWIG 1.3.19. Unfortunately, the director classes do not work yet. The first traces of the new generic 3D modeling/animation library GEE (GEometry Engine) are now included in the distribution. The license has been changed from GPL to LGPL.

  •  28 Oct 2003 08:07

Release Notes: Fixes were made in the Cg code, but it still does not work yet. Plenty of new textures were added, including Einstein, coins, fish, "FOO", etc.

  •  17 Sep 2003 08:40

Release Notes: Installation has been simplified. The user no longer needs to run autoconf manually or install the Magic libraries. Relevant parts of the WildMagic library are included in VEE. The VEE_Swirl was renamed to VEE_Vortex. There is now a framework for naming textures, so one can use human-readable names rather than obscure integer values. Integers are still used within the renderer for performance's sake. Some bugs in the installation documentation were also fixed.

  •  11 Sep 2003 08:23

Release Notes: This release makes installation a bit easier than what it was. Two dependencies on external software (Fluid and SWIG) have been eliminated. You still need SWIG if you want to modify the C++ API and propagate the changes to Python, but SWIG is not needed for pure Python-work.

  •  09 Sep 2003 01:31

No changes have been submitted for this release.

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