Release Notes: MMO related features were added, such as streaming asset bundles and multiple stitchable terrains for streaming in large worlds on-demand. A procedural animation and rigging API was added. Dynamic shadows and projectors now also affect terrains. Per-camera shader replacements were implemented. The editor now has complete undo and redo. Completely custom editor windows can now be created. A scripting API has been added to hook into Unity's asset import pipeline. Various performance improvements, minor feature enhancements, and bugfixes have also been added.
Release Notes: This release adds support for dynamic soft shadows, easy to use networking, an asset server for performing version control and sharing projects between users, a built-in terrain editor with vegetation, and a native GUI system. The Web player can now stream and will begin playing before all data has been downloaded. The Windows port now uses DirectX instead of OpenGL.
Release Notes: This release brings increased power, better usability, and more integration possibilities. The Unity Web Player browser plugin can now fully interact with DHTML Web pages in which it is embedded. .unityweb files can now be streamed and loaded from scripting. Windows Vista support has been added. The scripting documentation is now searchable, which is also available through the included text editor. The pitch of of audio sources can now be changed. The Import/Export package functionality has been improved. Adding precompiled .NET DLL files to a project is now possible.
Release Notes: The Web browser plugin was ported to Windows. The animation system was rewritten, adding advanced animation blending and layering. The editor is now a universal binary. Support for realistic car physics was added. More full-screen filters were added. Script interfaces were added for manipulating and generating meshes and textures at run-time. Particle emitters can now be scripted. The engine now imports and supports light maps. A True Type font importer was added. Cinema4D meshes are now imported natively. Hundreds of bugfixes and minor feature and documentation enhancements were made.
Release Notes: Full-screen graphics effects using the existing shader graphics engine are now possible. Render textures now behave as normal textures and don't need custom shaders in order to work. Physics support has been enhanced with added joint types and a wizard to ease wiring of rag-dolls. The standard assets now include a first person controller, so any scene can be made into an FPS game. Developers can now extend the editor using Unity's scripting engine. Support for creating blob shadows has been added. Scripting support has been enhanced. New scripts have been added to the standard assets.
Release Notes: Support for deploying games to the Windows platform was added. The interface for render-to-texture was redesigned. Virtual displacement mapping (parallax shaders) was added. The installation now includes a 30 page scripting tutorial, which makes it a lot easier to get started with scripting. The documentation was greatly expanded with many new examples. A C/C++ plug-in SDK was added. Loading new levels is now possible while testing the game inside the editor. A class for performing asynchronous Web access was added.