Projects / Unity Editor / Releases

All releases of Unity Editor

  •  29 Nov 2006 06:17
Avatar

    Release Notes: This release brings increased power, better usability, and more integration possibilities. The Unity Web Player browser plugin can now fully interact with DHTML Web pages in which it is embedded. .unityweb files can now be streamed and loaded from scripting. Windows Vista support has been added. The scripting documentation is now searchable, which is also available through the included text editor. The pitch of of audio sources can now be changed. The Import/Export package functionality has been improved. Adding precompiled .NET DLL files to a project is now possible.

    •  28 Sep 2006 06:51
    Avatar

      Release Notes: This release is mainly about compatibility with old graphics cards and bugfixes. Massive amount of resources have been spent testing the runtime on machines with old or buggy graphics cards and drivers. Thus Unity 1.5.1 has rock-solid support for a very wide range of old hardware/software combinations. Full Unicode support has been added. The sample projects have been extended, including nature rendering with an advanced grass renderer. Maya 8 and Cinema 4D 9.0 + 9.1 support has been added. Complex scenes render 15% faster, and objects can be combined to increase rendering speeds.

      •  17 Jun 2006 07:57
      Avatar

        Release Notes: The Web browser plugin was ported to Windows. The animation system was rewritten, adding advanced animation blending and layering. The editor is now a universal binary. Support for realistic car physics was added. More full-screen filters were added. Script interfaces were added for manipulating and generating meshes and textures at run-time. Particle emitters can now be scripted. The engine now imports and supports light maps. A True Type font importer was added. Cinema4D meshes are now imported natively. Hundreds of bugfixes and minor feature and documentation enhancements were made.

        •  30 Mar 2006 05:39
        Avatar

          Release Notes: Standalone and Web games generated by Unity 1.2.2 are Universal Binaries, and therefore compatible with Intel Macs. Windows support has also been improved to the level of Mac support: Windows games now have a screen selector and a cleaner folder structure. Joystick support has been improved on Windows.

          •  18 Jan 2006 09:07
          Avatar

            Release Notes: This compatibility and stability release added support for USB Overdrive mice, improved the stability of games running on Windows, added support for some old graphics cards, and fixed a few rare bugs.

            •  28 Dec 2005 13:30
            Avatar

              Release Notes: Full-screen graphics effects using the existing shader graphics engine are now possible. Render textures now behave as normal textures and don't need custom shaders in order to work. Physics support has been enhanced with added joint types and a wizard to ease wiring of rag-dolls. The standard assets now include a first person controller, so any scene can be made into an FPS game. Developers can now extend the editor using Unity's scripting engine. Support for creating blob shadows has been added. Scripting support has been enhanced. New scripts have been added to the standard assets.

              •  26 Sep 2005 23:10
              Avatar

                Release Notes: Performance has been improved and compatibility with low-end graphics hardware has been broadened. Importers for Maya 7.0 and Cheeta 3D files have been added. The fbx importer is now better at importing fbx files exported from Lightwave. A tutorial on how to get started with scripting was added. The reference documentation has been greatly expanded.

                •  25 Aug 2005 14:33
                Avatar

                  Release Notes: Support for deploying games to the Windows platform was added. The interface for render-to-texture was redesigned. Virtual displacement mapping (parallax shaders) was added. The installation now includes a 30 page scripting tutorial, which makes it a lot easier to get started with scripting. The documentation was greatly expanded with many new examples. A C/C++ plug-in SDK was added. Loading new levels is now possible while testing the game inside the editor. A class for performing asynchronous Web access was added.

                  •  15 Jul 2005 18:25
                  Avatar

                    Release Notes: This release fixes a bug where published Dashboard Widgets would crash the first time they were launched on machines that did not already have the Unity Web plugin installed. If you are planning to publicly release dashboard widgets, it is strongly recommend to use version 1.0.4. If you have already released a dashboard widget, please download 1.0.4, build a new widget, and upload it. No other changes were made, so if you do not plan to release dashboard widgets, you don't need to upgrade to this version.

                    •  13 Jul 2005 23:37
                    Avatar

                      Release Notes: It's no longer necessary to specify types in the definition of event handlers written in Javascript. A workaround for a driver bug that resulted in flickering lights and other glitches on GeForce 5200 cards has been added. Opening files in an external editor now works properly in Tiger. Published Dashboard widgets now get a proper bundle identifier, allowing more than one Unity Dashboard widget to be installed at the same time. Adding scripts using the component menu now works properly. The installer now asks you to restart the Web browser after installation.

                      Screenshot

                      Project Spotlight

                      episoder

                      A tool to tell you about new episodes of your favourite TV shows.

                      Screenshot

                      Project Spotlight

                      BalanceNG

                      A modern software IP load balancer.