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All releases of Unity Editor

  •  02 Dec 2009 01:16
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    Release Notes: This maintenance update introduces full compatibility with the 64-bit version of the Safari browser that ships with Mac OS X 10.6 "Snow Leopard". In addition, a number of bugs in the Unity Editor have been fixed for a smoother, more user-friendly experience.

    •  02 Dec 2009 01:10
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      Release Notes: This release adds a profiler, animation editor, and project search to the editor. The runtime can now load scenes and assets in the background in a separate thread. Unity projects can now be checked into external version control systems, such as Subversion, Bazaar, Git, or Perforce. Anti-aliasing now works with full-screen effects. Ambient occlusion has been added as a built in effect. Additionally, this release contains a lot of minor features, bug fixes, and optimizations. Unity is now available free of charge.

      •  21 Jul 2009 08:53
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        Release Notes: This release improves the stability of the Editor and Web Player and includes other fixes. Missing parts were included and some outstanding issues were corrected. Scene view Gizmos are pickable again. Scene View performance has been improved when very large hierarchies are selected. The WWW class now supports SSL (HTTPS) in Windows Editor and Standalone games. Numerous bugs and annoyances have been addressed.

        •  19 Mar 2009 00:31
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          Release Notes: The Unity editor now also runs on Windows. Usability has been improved with a totally rewritten GUI. The GUI can be fully customized by user code. The GUI uses tear-off tabs. The Asset Server client interface has been completely rewritten, sporting a change-set based interface. UnityGUI rendering has been optimized. Google Chrome and Explorer 8 are now properly supported by the Web player. Numerous bugs have been fixed, and many minor features added.

          •  25 Jul 2008 09:09
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            Release Notes: MMO related features were added, such as streaming asset bundles and multiple stitchable terrains for streaming in large worlds on-demand. A procedural animation and rigging API was added. Dynamic shadows and projectors now also affect terrains. Per-camera shader replacements were implemented. The editor now has complete undo and redo. Completely custom editor windows can now be created. A scripting API has been added to hook into Unity's asset import pipeline. Various performance improvements, minor feature enhancements, and bugfixes have also been added.

            •  31 Jan 2008 18:03
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              Release Notes: This is a huge release mainly consisting of optimizations and bugfixes. A few features and improvements were added as well, mainly focusing on improving on the new features that were introduced in 2.0.

              •  06 Nov 2007 04:45
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                Release Notes: This update addresses a few problems introduced by the recent release of Apple's new Mac OS X 10.5 "Leopard" operating system. The documentation was updated.

                •  11 Oct 2007 09:07
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                  Release Notes: This release adds support for dynamic soft shadows, easy to use networking, an asset server for performing version control and sharing projects between users, a built-in terrain editor with vegetation, and a native GUI system. The Web player can now stream and will begin playing before all data has been downloaded. The Windows port now uses DirectX instead of OpenGL.

                  •  06 May 2007 14:31
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                    Release Notes: This release comes in response to Apple's Mac OS X 10.4.9 update, which in some cases made Unity stop working on Intel Macs after the update had been applied. Additionally, various minor and major bugs (found and reported by Unity users) have been fixed.

                    •  31 Jan 2007 14:18
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                      Release Notes: Ogg Vorbis files can now be streamed from a Web server instead of including them in the game. The mouse cursor can now be locked inside the game window during game play. The Collada importer has been extended to support files with two separate UV sets and vertex colors. The JavaScript compiler can now optionally disable dynamic typing when compiling. The WWW class now uses the browser hosting the player for fetching URLs instead of using an external library when running inside the Web player. Additionally, this release contains various bugfixes and performance enhancements.

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