Release Notes: This version mostly contains artwork changes: there are a large number of new cars, and the menu background has been updated. When it comes to functionality, there are some small bugfixes, but most importantly, there are several changes in how the Windows version installs itself, which will hopefully fix some issues of Ultimate Stunts on Windows Vista and Windows 7.
Release Notes: Car-car collisions have improved, the track editor has some new functions, sound on the OpenAL platform now works better (with optional libvorbisfile support), and OpenAL is now also used in the Windows version. A pause function was added, and configuring keys and joysticks has become easier.
Release Notes: This version contains another major improvement in the track editor: the route information will now be automatically recalculated when you make changes to the track. This is an important step towards completeness of the track editor. Other changes are a more user-friendly settings editor and a different slip model, which should make the car handling a bit easier.
Release Notes: This version has some graphical improvements, like a smoke effect on crashed cars, and improved environment/sky rendering. Collision sounds are now transmitted in network games and stored in replay files. Some new functionality has been added to the track editor, greatly improving its usefulness. Some effort has been made to make it easier to compile Ultimate Stunts on Mac OS X.
Release Notes: The most important change in this release is that cars will now crash if they collide too fast with other objects. Some of the other changes are collision sound improvements, a new and fancy OpenGL mouse cursor, and the addition of a navigation compass to the track editor. The Linux (x86) binary packages are now based on OpenAL instead of FMOD (the Windows binaries will follow later).
Release Notes: This version includes large improvements in the track editor user interface. Also, the track editor is now integrated in the game. The physics engine changed a bit. There is a new multiplayer mode for online gaming. This version comes with more tiles and a new car.
Release Notes: This release contains some minor improvements, some bugfixes (especially for compiling with OpenAL), some graphics improvements (eg. a horizon background image and a mini-map for viewing the race progress), and a user-friendly file selection dialog in the track editor for importing Stunts tracks.
Release Notes: Although most changes in version 0.7.0 are relatively small, there is one new thing that will make a huge difference to some users: for the very first time, the track editor can be used to modify tracks. It is not yet full-featured, but forming hills and placing scenery has become a lot easier than when editing the track file manually. Besides this, some other features have been added, like the possibility to make animated tiles.
Release Notes: This version contains some graphic improvements, like the addition of lens flare, a wave animation on water surfaces, and, most importantly, the possibility to change the color of the cars. There are some small physics improvements, but more important for the gameplay is that the AI player is finally showing some intelligent behavior. Finally, the size of the data files has been reduced by supporting more image file formats, like JPEG and PNG.
Release Notes: This release adds a new track editor program which does not yet have any editing functions but can be used for importing tracks from the original Stunts (4D Sports Driving) game. There are also some graphics improvements, like a real shadow under the car and a completely functional dashboard. There are some new data files, including new tiles, new textures, new tracks, and even a new car.