Release Notes: Monsters now follow heroes through portals. There is a kill tally at the end of the game. A quest system has been implemented. There are new monsters and items, and various bugfixes.
Release Notes: Four separate World Maps were created, the portal system was improved, character personalities were improved, there are new monsters and items, there are better vision calculations and associated AI, there are short-sightedness effects, and various fixes were made.
Release Notes: A new "Goblin Grotto" map. More monsters. More items, including clothing. Conversational improvements. More detail for Religions. Map designer integration with the Portal system. Map designer upgrades. An initial container implementation. Multi-threaded library generation (faster game startup). Engine refactoring. Bugfixes.
Release Notes: Level editor improvements, new monsters and items, new graphic tiles, an initial implementation of summoning spells, animation improvements, and health bars.
Release Notes: Many new monsters, items, and spells. Editor enhancements. Various bugfixes. Engine refactoring.
Release Notes: A map authoring tool has been added. An animation subsystem has been implemented. This release has engine refactoring, various bugfixes, and many new items, monsters, and spells.
Release Notes: New "eye" monsters. New items. A dungeon DNA implementation. Dungeon generation improvements. New tile types (red wall and floor). UI improvements. Race descriptions.
Release Notes: Goblin Village improvements, significant performance improvements, and various bugfixes.
Release Notes: This release added support for food frequency and nutrition, improved dungeon generation, a recreated goblin village, bugfixes, and usability improvements.
Release Notes: This release has new quests, artifacts, items, and monsters. There are many UI improvements, speed improvements, and fixes for several annoying bugs.