Projects / TSSHP / Releases

All releases of TSSHP

  •  21 Apr 2003 14:06
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    Release Notes: A bunch of memory leaks were fixed. Quit is now handled by an event, more orderly shutdown. A bug that caused lost keybindings on exit if the resources were not found was fixed. The System Shock transparent-doors bug was fixed. The System Shock music-not-following-level bug was fixed.

    •  13 Apr 2003 15:11
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      Release Notes: The music now follows level changes. Static screens now update in OpenGL. The ability to move between levels in-game was added. Runstates using events were added. The transparency palette for Underworld was improved. A compile-time option to display invisible Underworld items or not was added. A boneheaded distance checking bug in the quadtree renderer was fixed. Colors and shading for Underworld models was improved. Yet more portal drop-outs were fixed. A screenshot mechanism for OpenGL was added. The HUD/MFD was modified to no longer use paletted images, meaning a huge speed gain in OpenGL. Music support was added for Linux.

      •  13 Aug 2002 16:54
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        Release Notes: This release adds a linear lighting option for Underworld. Support for Gouraud lighting under OpenGL was introduced. A nosound option was added. Quadtrees are now used in real world rendering.

        •  06 Aug 2002 11:58
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          Release Notes: This release introduces OpenGL support for sprites with improved OpenGL model handling and fixes the "Hot-spot" with critter handling.

          •  03 Aug 2002 06:02
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            Release Notes: This release fixes a bug that caused a crash when running under Windows 2000 or NT.

            •  02 Aug 2002 03:15
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              Release Notes: This release brings in OpenGL support for 3D models (incomplete), Anchor u, v coords for textures (fixes model texturing), and Introduction of Music support under Windows.

              •  12 Jul 2002 15:40
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                Release Notes: This release adds in-depth cueing for Underworld visibility ranges (as well as light) in addition to basic OpenGL texture mapping ("real world").

                •  18 Jun 2002 10:22
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                  Release Notes: This release uses texture IDs for all surfaces throughout, fixes the rotating-corpse bug for System Shock, enables palette looping for UW floors and SS walls/items, and gives the option to use quad trees for cyberspace tile sorting.

                  •  09 May 2002 06:08
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                    Release Notes: This release include proper clipping for objects within portal inclusion volumes, fixes a memory overrun in Underworld font loader, and fixes an assert problem with clipping.

                    •  25 Apr 2002 15:46
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                      Release Notes: Force bridges now have 3D models via the box cache. Underworld animated objects were added. Some divide-by-zero errors in lighting and the sprite mapper were fixed. An "invalid camera ID" crash on the System Shock research level was fixed. A disappearing-object bug was fixed. A scaling bug with WORDS decals was fixed. An FMOD sound driver with some music support was added.

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