Projects / TripleA / Releases

RSS All releases of TripleA

Release Notes: In this unstable version, several memory problems and some game-related bugs were fixed. New features include a full political system, and a massive flexibility update for map makers.

Release Notes: All known bugs were fixed. Major improvements were made to the AIs, especially the Moore AI. A new Dynamix AI was added. It is land-only for now, but still being worked on. Four new maps were added, bringing the total to 11 games. More help was provided for new users, including tool tips for unit stats and abilities. There was a massive expansion in the options and ability to customize games. Many new options allow modders to make their own board games, with their own rules and gameplay. Partial support for Axis and Allies 1940 games was added and is still being worked on.

Release Notes: This release added full support for Axis & Allies Anniversary Edition and Spring 1942, an upgraded engine for the next generation of rules, the ability to download maps using repository links from inside the TripleA engine, more support for user created mods and maps, the creation of major online map/game/mod repositories, major updates to both the Easy AI and Moore AI, and the removal of any potentially unlicensed or copyrighted material.

  •  07 Jun 2008 20:04

Release Notes: An edit mode can be used to add and remove units, change territory owner, and add and remove IPCs at will. New maps and units were added for the revised game. The movement dialog was improved. Support for play by forum was added. Lobby improvements were made. Pacific and Europe support were improved. Many bugfixes and improvements were made.

  •  09 Jan 2007 23:29

Release Notes: A lobby to find players on board, map scaling, an odds calculator, and new maps and rulesets were added.

  •  09 Nov 2006 23:27

    Release Notes: An issue with the PBEM dice server was fixed. All PBEM users should upgrade.

    •  06 May 2006 23:33

      Release Notes: The main changes since 0.7.3 are better startup screens, a new a weak AI opponent, the ability to play multiple games without restarting, new maps, better networking support, improved skin support, hybrid pop up movement, a new triplea war club PBEM dice roller, and Windows installers (including optionally bundled Java).

      •  22 Apr 2006 22:30

      Release Notes: A capture the flag map (iron cross) was added. The AI may now place units in places other than the capitol if not all units can be placed in the capitol. The "Not enough units in starting territory" bug when hitting done was fixed. documentation updates. A history update bug in multiplayer was fixed. Strategic bombing raid casualty notification is shown. A bug where deselecting game-confirm enemy casualties would also stop confirming your own automatically selected casualties was fixed. The Europe and Pacific maps were fixed.

      •  02 Jan 2006 13:59

      Release Notes: New movement (without popups). Games can be saved during a battle. Various bugfixes.

      •  20 Jun 2005 05:25

      Release Notes: Bugs related to game logic were fixed. The transport undo/redo bug was fixed, as well as the problem in which subs would retreat in combat when they should really be dead.

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