Projects / TripleA

TripleA

TripleA is a clone of the popular board game "Axis & Allies", which is a turn based strategy wargame. TripleA also acts as a game engine allowing creation of custom games with similar mechanics to Axis and Allies. It supports online play, network play, play-by-email, and single player vs AI or hot-seat. It comes with 11 different maps and the option to download more from online repositories. Most games take place during World War II, though there are mods to play other conflicts like the Napoleonic wars, or Lord of the Rings.

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Last announcement

TripleA under new management 25 Aug 2011 04:01

News update! The Freshmeat site has not been updated in a very long time. Since the last update the following things have happened: Stable version 1.0.0.3 was released, capable of playing both Axis and Allies Revised and also Classic, in addition to a number of highly popular mods. A&A Anniversary Edition (aa50) was released, and TripleA underwent numerous unstable releases as it was updated to be capable of playing this game. Stable version 1.2.5.5 was released, capable of playing Classic, Revised, AA50, and Spring 1942. However, A&A maps stopped being shipped with TripleA due to possible legal concerns, and are instead made available as separate downloads. Instead, TripleA now ships with the most popular user created mods, and TripleA now has a built in function to download more maps in game (like the A&A maps). A&A Global 1940 came out, and TripleA underwent numerous unstable releases as it was updated to play these types of games. Stable version 1.3.2.2 was released, capable of playing Classic, Revised, AA50, Spring 1940, and about halfway capable of playing the new A&A maps. More user created maps now included with TripleA, as well as more options for customizing maps and truly making us a general board-game engine rather than something focused solely on A&A. Now, the next unstable is being worked on to fully support more games, and more customization. The old devs have left active development and new devs are bringing new energy and direction to TripleA.

Recent releases

  •  13 May 2013 07:59

    Release Notes: This release added support for new and totally different map skins, including a Global 1940 skin that looks like ABattleMap. A new Map Creator and tutorial was included. A new Objectives tab to the right side of the screen shows all national objectives. New keyboard shortcuts were added: "I" for info on units/territories, "N" for showing a territory with units that have movement left, and "WASD" and arrow keys for moving the map around. Support for UPnP was added along with support for custom sounds and many new sounds.

    •  20 Aug 2012 08:48

      Release Notes: This release is backwards compatible with older savegames, and new releases will no longer break savegame compatibility. It can now use a proxy to connect to the Internet for Play-By-Forum games and the Dice Server. Online games' network connections are now more stable. Image quality when zooming is greatly improved. New options in Edit Mode to damage/repair units and add/remove technology. Map downloader now shows out of date maps in bold, and allows downloading multiple maps in one go. This release fixes several fatal errors, and has many more bugfixes and many new features. Work on the Global 1940 map is complete.

      •  14 Aug 2012 12:22

        Release Notes: This stable release fixes scrambling (again), adds many small bugfixes, makes game notes non-modal and makes them always on top so you can read them while you play, creates a framework for backwards compatibility, including modified versions of older engine jars (1.5.2.1 and 1.6) with TripleA (when you attempt to load or host/join a savegame made with these engines, tripleA will run that engine as a new application and have it lose or host/join that savegame), and adds a new mod of Global 1940 Alpha 3/final.

        •  20 Jul 2012 14:50

          Release Notes: This release fixes bugs, greatly improves Zoom's image quality, expands Edit mode to technologies and unit damage, adds a new option for PBEM/PBF mode to have a post after a combat move (so you can ask for scrambling/ool), and improves several dialogs (like scrambling) to allow saving the game or moving the screen around (non-modal).

          •  09 Jul 2012 09:41

            Release Notes: This release adds abstraction and the addition of completely customizable technology options. Technology is no longer hard-coded within the engine, and cannot be specified inside the map XML. Other changes include major bugfixes and several new game features.

            Recent comments

            25 Aug 2011 06:00 tripleadevelopers

            Hey, just took over this project from whoever had made the freshmeat entry before. It is now being updated to the current situation.

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