Projects / Transcend Game

Transcend Game

Transcend can best be described as retro-style, abstract, 2D shooter. The graphics are geometrical, and the pace is sometimes frenzied. Two features set Transcend apart from other games. First, its dynamic graphical engine, which can smoothly morph from one complex shape to another in realtime, produces striking displays. Combining these dynamic shapes with subtle randomizations ensures that each new play through a level is visually different from the last. The second novel feature is the musical power-up system. As you play through a level, you are simultaneously assembling an abstract visual collage and arranging a unique piece of music.

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  •  01 Sep 2005 11:02

Release Notes: This release polishes Transcend to a finalized state. A few minor bugs have been fixed. Several previously-jerky animations and pop-ins have been smoothed out. The control behavior for picking up pieces has been improved. Damage graphics for the major anti-glyph have been added.

Release Notes: This release includes a new level (for a total of three). A portal now appears after the major anti-glyph has been destroyed; you can explore the Elements in a level without enemies before moving on to the next level. Zoom effects have been added to level transitions. Strafe keys have been added per popular request.

  •  26 Sep 2004 05:16

Release Notes: A missing dependency was added to the GNU/Linux X86 makefile. The Mac download file name was shortened to make Internet Explorer happy.

No changes have been submitted for this release.

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