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All releases of Trackballs

  •  25 May 2007 16:48
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    Release Notes: This update includes new user contributed material (new songs and maps) as well as a number of new API functions and cleanups to make it easier and more flexible to design new levels. The built in map editor has some improvements (a few missing features have been added). Event callbacks on arbitrary animated objects and customizable score/time bonuses when killing arbitrary animated objects have been implemented. The documentation for the built-in scripting language has been rewritten.

    •  06 Aug 2006 19:03
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      Release Notes: This release adds several new levelsets by various authors and fixes a number of bugs. New features include a general face lift of different screens and new descriptive texts and images for each levelset. There is also improved playability for smaller children with a new sandbox difficulty mode and simpler levels.

      •  15 Nov 2005 01:10
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        Release Notes: A new minor release that (hopefully) signifies a restart in development. It fixes critical bugs affecting SDL 1.2.8 under Gentoo and other systems. There are various security fixes suggested by the Debian developers.

        •  04 Mar 2005 22:03
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          Release Notes: This release features a complete rewrite of the map editor, support for internationalization, and a lot of bugfixes and performance enhancements. Several new level sets have been added as well as various new game features.

          •  09 Feb 2004 15:27
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            Release Notes: Several new levels were added, as well as features that are usable on these levels, such as modpills for making a player larger or smaller. Weather (snow and rain) was added, and the differences between high-end and low-end graphics were increased. Miscellaneous bugs in the menu-system were fixed, and the settings menu was rewritten.

            •  21 Nov 2003 17:30
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              Release Notes: This release adds initial joystick support and some new sound effects, and a new setting for 32bit color depth. It replaces some TTF fonts with textured ones for faster rendering, and fixes some other small bugs.

              •  24 Sep 2003 18:45
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                Release Notes: Some actual and some potential OpenGL-related crashes, especially for faulty GL implementations, have been fixed. A new option has been added for machines with little memory, and some non-fatal in-game bugs (e.g. the initial velocity bug) have been fixed. Texture fonts have been added.

                •  01 Apr 2003 08:04
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                  Release Notes: New levels and objects were created, including cacti, birds, side spikes, teleporters, and fountains. New calculations are made for visible cells. It is now possible to have water and arbitrary textures on maps, and splash effects when in water or acid. Sparkles now appear around the mouse in menus, many new shortcuts were added to the editor, and many bugs were fixed. New features include pausing (by pressing 'p'), taking screenshots (with 'Print Screen'), and batch updating of old levels.

                  •  06 Mar 2003 22:28
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                    Release Notes: Many new features in the level editor, translucency to wall/ground, new API calls to enhance the scriptability of levels, alternative camera angles, a new "extra life" modpill, and more paths to the secret bonus level.

                    •  25 Feb 2003 19:44
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                      Release Notes: This release fixes a fatal bug which crashed the leveleditor upon starting. It also fixes miscellaneous bugs related to the modulus of negative numbers, makes the rendering of maps more efficient, and prevents cheating on some levels.

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