Thousand Parsec is a turn-based space empire building game, as well as a framework for creating a similar group of games, which are often called 4X games (eXplore, eXpand, eXploit, and eXterminate). Some examples of games from which Thousand Parsec draws ideas are Reach for the Stars, Stars!, VGA Planets, Master of Orion, and Galactic Civilizations. Unlike commercial alternatives, it is designed for long games supporting universes as large as your computer can handle. It allows a high degree of player customization, and features a flexible technology system where new technologies may be introduced mid-game.
|Tags||Games/Entertainment Turn Based Strategy Simulation|
|Operating Systems||POSIX Linux Windows Mac OS X|
|Implementation||C++ Python PHP Scheme|
Release Notes: This release merges the Google Summer of Code projects of refactoring and MTSec, along with many bugfixes, BattleXML support, media support in MiniSec, and tidier libltdl support.
Release Notes: This release is mostly small improvements, particularly to support single player mode. It also makes cross compiling for Windows a bit easier.
Release Notes: This release includes all three GSoC Projects that involved tpserver-cpp, namely two games - Risk and TaE - and remote administration support. Also included are some bugfixes and a fix for MySQL persistence. The server is now a daemon and the internal console has been removed. The tpadmin-cpp remote administration client should be released shortly.
Release Notes: This release of tpserver-cpp fixes a number of bugs and build issues. It is now possible to build on OS X. Some refactoring has also been performed.
Release Notes: This release includes last year's Google Summer of Code project, Reach for the Stars Clone ruleset. A large number of other improvements have been made, such as a new Object model, TP04 protocol support, better control over what players can see on the server, and a history that supports MySQL persistence. This release is a significant step towards the goal of a fully featured server.