Tickletankle is a 2 player real-time tank game with fractal terrain that can be played locally or over the Internet or a LAN. The game is based on Giovanni Tummarello's game "Fractal Fighters".
Release Notes: It is now possible to play against a computer-controlled opponent (AI player). Collision detection was improved and is now much more accurate. Changing settings in network games is now forbidden, and a terrain synchronization bug in network games was fixed.
Release Notes: Dialog handling has been improved. Disconnecting from a network game is now possible. The key bindings for the second player have been tweaked and redundant screen updates have been eliminated.
Release Notes: The game can now be played over the Internet or a LAN.
Release Notes: Many parameters are now configurable and allow smoother gameplay on slow machines. The cannon loading status is now displayed in a progress gauge. Terrain redrawing and bullet management are optimized and lead to better overall performance. A mistake in the collision detection code was corrected. A windowing problem with the "Help" and "About" screens is fixed.