Projects / Thrust


Thrust is a rewrite of the classic Commodore 64 game of the same name, ported to Un*x and MSDOS. The object of the game is to lift the Klystron Pod from the bottom of a cave and return it safely to space. The Pod is very heavy (compared to the ship), and this makes it tougher than it may seem. You must be careful not to run out of fuel, crash into the cave walls, nor let the enemy artillary outposts shoot you down.


Recent releases

  •  29 Jan 2006 09:37

    Release Notes: GGI support was added, which finally takes Thrust out of the 8-bits-per-pixel jail. Various improvements were made in the graphics, making it even closer to the original. Keyboard configuration changes are now saved in .thrustrc. Automake is used for building.

    •  03 Oct 2001 07:55

      Release Notes: Some bugs in the man page have been fixed, and all files with non-standard build requirements are prebuilt. This change removes the dependency on netpbm in the build.

      •  19 Sep 2001 10:18

        Release Notes: Changes from the debian package merged. config.guess and config.sub updated.

        •  16 Sep 2001 15:08

          Release Notes: The configure script previously failed to detect vga_getmodenumber in SVGAlib even if it was present. This release should improve the situation when trying to use the SVGAlib wrapper for GGI instead of the real SVGAlib. A couple of even smaller fixes were also made.


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