Release Notes: The tutorial has been corrected, nTerrainNode class has moved to its own package, detailmapping for nTerrainNode has been added, and a fogging bug in nD3D7PixelShader and nGlPixelShader has been fixed.
Release Notes: Texture assignment is now more flexible. Compilation problems under some Linux distributions were fixed. Everything was switched to Tcl8.4. A new experimental Tcl extension DLL (Win32 only) was added. Quaternion support was added to some classes. Some bugfixes and cleanups were made.
Release Notes: A massive rewrite of the rendering subsystem adds multitexture support, hardware T&L, smooth vertex skinning with up to 4 weights/vertex, and better overall performance.
Release Notes: New audio and collission detection subsystems were implemented. Several bugfixes and optimizations were made.
Release Notes: A new adaptive lod spherical terrain renderer based on Thatcher Ulrich's terrain renderer featured on Gamasutra, removal of D3D V6-specific classes under Win32, and lots of small improvements, additions, and bugfixes.
Release Notes: Fixes for compiling problems under some Linux distributions, new VisualStudio project files, and several critical bug fixes.
Release Notes: Initial announcement.