All releases of The Nebula Device

  •  10 Jan 2001 14:17
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    Release Notes: The tutorial has been corrected, nTerrainNode class has moved to its own package, detailmapping for nTerrainNode has been added, and a fogging bug in nD3D7PixelShader and nGlPixelShader has been fixed.

    •  20 Dec 2000 15:19
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      Release Notes: Texture assignment is now more flexible. Compilation problems under some Linux distributions were fixed. Everything was switched to Tcl8.4. A new experimental Tcl extension DLL (Win32 only) was added. Quaternion support was added to some classes. Some bugfixes and cleanups were made.

      •  12 Nov 2000 21:17
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        Release Notes: A massive rewrite of the rendering subsystem adds multitexture support, hardware T&L, smooth vertex skinning with up to 4 weights/vertex, and better overall performance.

        •  25 Jul 2000 17:53
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          Release Notes: New audio and collission detection subsystems were implemented. Several bugfixes and optimizations were made.

          •  19 May 2000 20:44
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            Release Notes: A new adaptive lod spherical terrain renderer based on Thatcher Ulrich's terrain renderer featured on Gamasutra, removal of D3D V6-specific classes under Win32, and lots of small improvements, additions, and bugfixes.

            •  14 Mar 2000 22:05
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              Release Notes: Fixes for compiling problems under some Linux distributions, new VisualStudio project files, and several critical bug fixes.

              •  05 Feb 2000 19:02
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                Release Notes: Initial announcement.

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