All releases of The Legend of Edgar

  •  01 Jun 2010 11:30
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    Release Notes: The lasers in the Basement and Laboratory can now be switched off correctly. A potential crash when fighting Mataeus was fixede. 64-bit binaries were added.

    •  26 May 2010 20:09
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      Release Notes: Water purifiers should no longer crash various maps. The next part of the story has been added. Secret tally is now reset when a new game is started.

      •  17 May 2010 18:17
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        Release Notes: Explosions that kill enemies no longer crash the game. The Armoury Boss has been added. The ability to continue against most bosses has been added.

        •  08 May 2010 19:46
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          Release Notes: The Armoury map was added, and you can get to it via the Fortress Ground Floor. A problem with some key mappings was fixed. Some statistics were added, such as play time and enemies killed. More Medals to earn were added.

          •  11 Mar 2010 21:50
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            Release Notes: This release fixes a bug with the Basement Boss.

            •  07 Mar 2010 20:07
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              Release Notes: This release adds the missing Basement boss. It fixes the broken translations in the Windows build. The repellent clouds can no longer be picked up when you reload a game. The crash in the Library when reading the book has been fixed. The game no longer segfaults if it is installed incorrectly.

              •  23 Feb 2010 19:52
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                Release Notes: The 2nd Mine map has been added. It can be reached via the basement. A large number of translations from Google have been added. Support for Medals has been added. The Ant Lion puzzle has been changed.

                •  30 Jan 2010 22:59
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                  Release Notes: Broken lift switches were fixed and removed in the Village and Mines. A crash in the Mines was fixed. The robot on the third floor of the Library was fixed. A potential crash when the whirlwinds steal your weapons was fixed. The Fire Shield objective cannot be accepted multiple times. Weapons can no longer be permanently lost in the water. The Fly Boss's death sequence was fixed. Saved games now store the currently selected inventory item.

                  •  02 Jan 2010 22:01
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                    Release Notes: The rest of the Library map was added. Health dropping now works correctly when the bow is equipped. Music and sound effects are halted when the game is paused. The Blob Boss should no longer get stuck when reforming. Switches that reset puzzle blocks were added; play the tutorial to see how they work. The boss music actually plays now. The inventory size was increased.

                    •  22 Nov 2009 22:16
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                      Release Notes: This release updates the Basement Map. Sprite flipping is cached rather than being done on the fly. Missing lift call switches have been added. The arrows falling through the lift after the first Maggot encounter have been fixed. The game now reports any errors that can be caught (segfaults still need to be caught with gdb). The Library Map has been added. The Golem Boss should no longer get stuck when reforming. Redundant translation strings have been removed. Items such as Bombs can no longer be thrown while in the inventory screen. The wooden doors now look slightly more like wooden doors.

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