Version 5.3 of The Brick Engine

Release Notes: This version brings several new improvements, namely a new graphics filter (the “soft light” blend mode), SIMD-based pixel renderers for even faster blit operations, a couple of useful new introspection routines, and totally rewritten documentation.

Other releases

  •  20 Feb 2011 12:16

Release Notes: This version brings several new improvements, namely a new graphics filter (the “soft light” blend mode), SIMD-based pixel renderers for even faster blit operations, a couple of useful new introspection routines, and totally rewritten documentation.

  •  20 Sep 2010 01:12

Release Notes: New features include a simple event scheduler and some list iterators. There were also some minor bugfixes and some additional architecture compatibility (a possible bus error on ARM is now solved). The brick public API has been tidied up significantly and the engine is in a good, stable place.

  •  02 Jun 2010 08:58

Release Notes: This release is partly for maintenance, partly for improvements. The motion control system, a tiny embedded language designed for creating fantastic particle systems, environmental effects, and so on, has been radically overhauled. Sprites can now be given a sophisticated autonomy by way of their motion control programs. The build process has been made a little bit simpler by removing unnecessary includes from the headers. The brick engine has become even easier to build and to work with.

  •  10 May 2010 05:32

Release Notes: This version cleans up the API and provides a variety of convenience routines to get things done. For example, it's now possible to do some basic graphics processing completely in-engine. The Brick Engine is now also 64-bit clean. A few long-standing bugs have been fixed. And, as always, attention has been paid to optimizing some often-run code.

  •  03 Sep 2009 00:54

Release Notes: A bug in the motion control program system, in which sprite collisions weren't being detected properly, has been fixed.

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