The Brick Engine is a fast and simple lo-fi gaming engine. The engine provides a comprehensive API, including dazzling visual features, song playback, and collision detection: everything you need to make games with quickness and ease. The engine provides a straightforward C API and has language bindings for Tcl and Pascal, with support for more languages on the way.
| Tags | Games Game video game Game Engine SDL Pascal Tcl Extensions |
|---|---|
| Licenses | MIT/X |
| Operating Systems | Linux FreeBSD OpenBSD Mac OS X Win32 |
| Implementation | C SDL |
Recent releases


Release Notes: This version brings several new improvements, namely a new graphics filter (the “soft light” blend mode), SIMD-based pixel renderers for even faster blit operations, a couple of useful new introspection routines, and totally rewritten documentation.


Release Notes: New features include a simple event scheduler and some list iterators. There were also some minor bugfixes and some additional architecture compatibility (a possible bus error on ARM is now solved). The brick public API has been tidied up significantly and the engine is in a good, stable place.


Release Notes: This release is partly for maintenance, partly for improvements. The motion control system, a tiny embedded language designed for creating fantastic particle systems, environmental effects, and so on, has been radically overhauled. Sprites can now be given a sophisticated autonomy by way of their motion control programs. The build process has been made a little bit simpler by removing unnecessary includes from the headers. The brick engine has become even easier to build and to work with.


Release Notes: This version cleans up the API and provides a variety of convenience routines to get things done. For example, it's now possible to do some basic graphics processing completely in-engine. The Brick Engine is now also 64-bit clean. A few long-standing bugs have been fixed. And, as always, attention has been paid to optimizing some often-run code.


Release Notes: A bug in the motion control program system, in which sprite collisions weren't being detected properly, has been fixed.