Projects / SuperTux / Releases

All releases of SuperTux

  •  12 Nov 2005 06:50
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    Release Notes: Tux can no longer collect bonus items if he is dying, and won't stay alive when falling into the ground if he is invincible. The game no longe crashes or hangs if there is no audio device available.

    •  03 May 2004 01:42
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      Release Notes: This release has completely new graphics, a basic storyline, new enemies, new music, a world map, 26 fully playable levels, configurable joystick and keyboard support, a new s-expr based file format, a converter script for old levels (levelconverter-0.0.6_0.0.7.py), automagic detection of the datafile location, a Win32 port, and config file support. It has been switched completly to C++.

      •  24 Dec 2003 16:06
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        Release Notes: A second level was created. Title and option menus were added. The method for extending the game with further levels was simplified. Bugfixes were made. Source and Makefile cleanups were done.

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