Download links have been fixed.
Trying to get a Mac port
I'm trying to start the development rolling again.
The code is a mess right now, due to two reasons:
1) Code is halfway ported to Mac OS
2) Udo left the development team (due to Mac port :( )
Giving Udo a Mac would probably solve the problem.
So that's what I'm trying to do:
We are moving the site from one host to another.
Until the switch has been completed you can access the up-to-date site at:
Re: Not bad ...
[getting the code]
Maybe later, we are in the middle of a code cleanup to make the infrastructure usable for different kinds of games.
After that we might release the curling engine and/or the client.
Nobody of us ever pushed a real curling stone.
We started with a volleyball, moved to bowling, then I had the idea to use curling, since it's basically 2-dimensional.
But we'll include the knowledge we get from real life players if we can.
Shift-H is disabled in the version that's up on the side.
The competition entry (MekkaSymposium 2002) was limited to 32K, so we had to shave of a few bits ;)
SHIFT-N (for Next end) will accept an end.
We really hope to improve from this base.
But right now we're kind of busy with "work-that-pays-rent".
So don't hold your breath, this might take a month....
Not bad ...
Any chance of seeing the source to this one? Or is it all in carefully crafted assembler?
This is a pretty nice game, although the rocks should really curl more when the spin is as small as possible - real curling rocks run fairly straight if you over-spin them.
Graphically its simple but quite effective. The controls take a little getting used to, but also work well. I can't work out how to get the Help to work (shift+H is unresponsive) and so 'accepting an end' is proving a puzzle.
Good stuff. I look forward to new versions (and the source! :-) )
Functional language style immutable collections for Java.
Adds support for userspace firewall packet logging to netfilter.