Projects / Stendhal / Releases

All releases of Stendhal

  •  10 Jun 2005 11:06
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    Release Notes: This release fixes a bug that happened when players died, one with the cache timestamp, one with stendhalcreateaccount, one that disallowed a player from logging in because the system assigned him a sheep when if fact he didn't have one, one with whitespaces and a createTextBox, one with a blocked Creatures AI, and one with corpses. It adds "where" and "msg" commands, items and item displacement, and "own" and "release sheep" commands.

    •  05 Jun 2005 12:26
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      Release Notes: An API for identifing several attackers was added. New monsters were added. Shared XP was implemented. A bug related to sheep duplication was fixed. Storable/volatile attributes were added. The logout position is now remembered. Text is rendered over all. Double clicking will now activate the default action instead of single clicking. iThe frame rate is limited to 50 FPS. CPU usage was reduced. Butcher, poller, and angel were added. A set outfit dialog, a new dungeon, new tilesets, and initial support for inventory were added. A bug related to the cache directory was fixed. New RP values were added.

      •  31 May 2005 08:45
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        Release Notes: This release adds an API for identifying several attackers, improves creature AI to attack anyone near it, adds an icon to the main game window, fixes a zone change problem, fixes a placeat problem, improves NPC and Sign texts, adds afterlife, forest, and tavern zones, improves perception sizes, fixes a bug in the MyRPObject handling method, adds a progress bar for connection and storage of username and password, adds a GUI, changes the XP reward for each creature, changes Rat, Cave rat, Wolf, and Orc RP attributes, addsd Level attributes, and fixes a portal collision bug.

        •  23 May 2005 14:17
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          Release Notes: This release fixs a severe bug that happens when a creature respawn over a player, disabled the attack yourself feature, added reward for player killing, fixes a bug that only reward XP for a full size sheep. It also fixs a bug that makes NPCs to repeat text on zone change. Improved rendering order so that corpses are now under everything and improved overall client speed.

          •  22 May 2005 11:04
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            Release Notes: This release adds Rat and Cave Rat entities, and adds a balanced RP values, set ATK, DEF, and HP values, and defined Level values. You can gain XP by killing creatures and completing quests. The Sheep GFX were changed again, and the Sheep and Creature AI was improved. A map editor has been created. The player can now die in this release.

            •  12 May 2005 11:55
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              Release Notes: This release features a major server and client refactoring, a true attack system with true dead for NPC Monsters, new Wolf AI and improved sheep AI and sheep movement, and a color game dialog log console. A* path searching was optimized, and several minor bugs were fixed.

              •  29 Apr 2005 07:37
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                Release Notes: This release adds A*, fixes a bug with Sheep weight due to signed/unsigned, improves Sheep movement, adds Patrol and follow path action, fixes collision detection area, changes the Game Chat dialog so that it opens with Ctrl+L, added a feature so that the NPC counts Sheep sold and bought, centers the combat icon on the bottom right corner, and adds optional collision detection boxes.

                •  19 Apr 2005 05:05
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                  Release Notes: A bug that makes the connection fails more than 50% of the time was fixed. A Sheep that moves, follows the owner and eats food was added. Better NPC interaction was added. The player movement was improved. Combat feedback using icons was added. The collision detection algorithm was fixed. A chat dialog was added to follow conversations. A public server was started at http://stendhal.ombres.ambre.net/, and support for Java Webstart was added.

                  •  05 Apr 2005 20:08
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                    Release Notes: This release adds bigger maps, changes the way maps are loaded (now as a text file created using Tiled), has better and smother screen movement, and has mouse interaction support to move, attack, and inspect. Players can now chat, move, and change zones with a more intuitive change zone feature. The server code has been refactored to use Java objects, and collision detection and a Game GUI have been added. It is still not playable.

                    •  04 Mar 2005 05:14
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                      Release Notes:

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