Release Notes: This release adds regrowing grain fields which can be harvested, a windmill and an NPC who mills flour from grain, and a bakery and an NPC who bakes bread from flour. It gives archer elf and archer kobold something to shoot and makes iron casting take time.
Release Notes: This release displays ATK and DEF values at the server, fixes a bug that caused items to be lost if a bag was full, makes minor changes to NPCs and maps, colors the names of NPCs and enemies, adds new quests, improves server performance, and adds TCP support.
Release Notes: This release close several bugs that have arisen after the 0.50 release. Mainly, it speeds up client start time, and connecting will take just between one and three seconds. Strange cases where avatars remain in the game after logout and a worse bug that lead to personal chests robbery have been fixed. A bug that allowed item duplication has been fixed. The deathmatch has been improved to not be so easy. A new quest called Wood in the forest has been added.
Release Notes: This release is very important because it consolidates all the work of the previous versions. The MacOS display bug was finally fixed. Magic scrolls were added for returning to Semos. Several new interesting quests were added, and Groovy scripts for some quests were added. Many bugs that players complained about were fixed, and some new areas on the map were added. A new game server is used: arianne.murpe.com. Don't forget to update your client's server.
Release Notes: This release adds a buddy system so you can keep in touch with your friends, blood pools as a result of fights, players' in-game age, new items, and a new area near Ados called the swamp. It also removes some offending graphics, hides admin commands, fixes sheep, and simplifies the Xin Blanca items list.
Release Notes: This release fixes lots of bugs that were reported, and adds some new interesting features like doors and keys. Two new big game areas were added: Wofol, the kobold's city that is suitable for team play of players around level 10-20; and N'mon, the lich fortress under the Orril castle, which is only for the bravest players. Another new feature is a storage area to safely place items.
Release Notes: This release speeds path finding by a factor of 20, added cloaks, armors, boots, and weapons, simplifies quests, adds Semos Mine and Orril Castle, new zones, and a bank at Semos, and weakens the XP earning limits. It fixes the sheep sprite, blacksmith, and Nalwor waterfall animations, a bug in the Attack system that weakened an NPC, and a bug related to the Seller NPC (you were able to buy N items and pay only for one). Creatures are now correctly balanced, and dragons have been added to Huge animals.
Release Notes: Fixes ambient sounds, sheep quest, and a sheep immortality bug. Fixes a messed up equipment bug. Adds an Event system to ease the development of the client. Adds sword beam to show attack, a Quest system, and a very basic scripts system. Adds ranged combat. This release has new monsters ( around 30 new monsters ) and new zones ( in this release 3 new zones, but really around 20 more ).
Release Notes: Fixes a null pointer bug in creature logic. Fixed the drink and food queue so you can consume potions even if full. Speeds up client and changes sync event management so the game is less laggy. Now you can buy several items in a batch (e.g. buy 5 potions). Items bought are automatically stacked. Sheep heal themselves slowly. Admins are now denoted with yellow names. NPCs don't say goodbye if you are not talking to them. Portals are walkable now. It looks better. Giant rat corpses are bigger. Monsters talk (but don't chat). Ambient sounds have been added. ATK and DEF loss on death have been fixed.
Release Notes: Configuration files are stored now in ~/stendhal. Carmen at Semos now sells potions and antidotes. Venomous rats are now weaker. Their poison hurts less and the antidote gives immunity for two minutes. An inventory bug was worked around by disabling left button dragging. Temple, Blacksmith, Kanmararn entrace, Or'ril dungeon level 3, and Jail areas were added along with six new creatures.