Release Notes: This release adds Ados City with new people: one of Haizen's experiments went horribly wrong, causing dragons to get much smarter. It adds pies, description to items, credits, and names to previously unnamed NPCs. Non-offensive creatures have been implemented (like deer and elephants). Work on Marauroa 2.0 has begun in CVS. This release requires branch MARAUROA_VERSION_01_MAINTENANCE. Before updating a server to 0.56, you have to remove your data/script folder.
Release Notes: The language of nearly all NPCs was improved. A smart updater was implemented for future versions, so that you do not have to download the complete client whenever a new version is released. A quest named "Semos Mine Town Revival Weeks" was added. Game masters can become invisible (but their names are still displayed) and can walk through walls.
Release Notes: This version adds dice gambling in Semos Tavern with golden trousers as the jackpot, fixes lag because of broken key handling on X11 (Linux), displays other players on the minimap, makes the jail accessible to normal players, and adds additional clothes and hair styles for females. The default server has been changed to stendhal.game-host.org. On the technical side, admin/game master commands have been converted from Groovy to reloadable Java classes.
Release Notes: This release adds regrowing grain fields which can be harvested, a windmill and an NPC who mills flour from grain, and a bakery and an NPC who bakes bread from flour. It gives archer elf and archer kobold something to shoot and makes iron casting take time.
Release Notes: This release displays ATK and DEF values at the server, fixes a bug that caused items to be lost if a bag was full, makes minor changes to NPCs and maps, colors the names of NPCs and enemies, adds new quests, improves server performance, and adds TCP support.
Release Notes: This release close several bugs that have arisen after the 0.50 release. Mainly, it speeds up client start time, and connecting will take just between one and three seconds. Strange cases where avatars remain in the game after logout and a worse bug that lead to personal chests robbery have been fixed. A bug that allowed item duplication has been fixed. The deathmatch has been improved to not be so easy. A new quest called Wood in the forest has been added.
Release Notes: This release is very important because it consolidates all the work of the previous versions. The MacOS display bug was finally fixed. Magic scrolls were added for returning to Semos. Several new interesting quests were added, and Groovy scripts for some quests were added. Many bugs that players complained about were fixed, and some new areas on the map were added. A new game server is used: arianne.murpe.com. Don't forget to update your client's server.
Release Notes: This release adds a buddy system so you can keep in touch with your friends, blood pools as a result of fights, players' in-game age, new items, and a new area near Ados called the swamp. It also removes some offending graphics, hides admin commands, fixes sheep, and simplifies the Xin Blanca items list.
Release Notes: This release fixes lots of bugs that were reported, and adds some new interesting features like doors and keys. Two new big game areas were added: Wofol, the kobold's city that is suitable for team play of players around level 10-20; and N'mon, the lich fortress under the Orril castle, which is only for the bravest players. Another new feature is a storage area to safely place items.
Release Notes: This release speeds path finding by a factor of 20, added cloaks, armors, boots, and weapons, simplifies quests, adds Semos Mine and Orril Castle, new zones, and a bank at Semos, and weakens the XP earning limits. It fixes the sheep sprite, blacksmith, and Nalwor waterfall animations, a bug in the Attack system that weakened an NPC, and a bug related to the Seller NPC (you were able to buy N items and pay only for one). Creatures are now correctly balanced, and dragons have been added to Huge animals.