Release Notes: In this release, the server robustness was improved, there is a new user based login and preservation system for server/save games, the main view can zoom out, lag in inputting chat text was fixed, as was input text scrolling, there are more in-game chat options, there is limited reverse thrust, and there is more comprehensive server logging, enhanced torpedo physics, and further optimised graphics. A crash bug involving decloaking was fixed, there were further anti-lag improvements for client/server, there are more AI modifications, there is a package namechange, a Sparc bus error crash was fixed, and a potential cheating bug was fixed.
Release Notes: This release fixes a compilation bug on some systems, a buffer overflow in the server, some miscellaneous AI behavior problems, and provides better bandwidth utilization in extreme circumstances, improved equipment handling, and an updated manual.
Release Notes: A non-US/English keyboard bug has been fixed. The multiplayer protocol underwent a complete rewrite. Joining a game is a lot faster. Multiplayer synchronisation bugs have been completely fixed. The code is now -Wall -Werror compliant. C++ compilation bugs on some systems have been fixed, and the code has been cleaned up immensely. There is a smaller universe, faster game data and savegame loading, beam weapons, a standalone server, and a simple player 'whois' function.
Release Notes: Spasmodic text input has been fixed. The one game synchronisation bug (multiplayer) has been fixed. The planetary marketplace feature has been restored. There are miscellaneous AI fixes.
Release Notes: This release has sophisticated multiplayer support which works well over a modem, adaptive client frame-rate, smaller save-files, further graphical speed optimizations, improved targeting ergonomics, a slicker interface, and in-game help. Some features (refueling and other purchases) have been removed temporarily. A color bug on >16-bit displays has been fixed.
Release Notes: This release has more combat-friendly viewing, damage 'juddering', much improved speed on loading savegames, a sound toggle, and more sounds effects. The graphics routines are greatly sped up for non-8-bit displays. A possible startup deadlock has been fixed. The combat AI has been redesigned. There is a new targeting option. 'make install' is supported.
Release Notes: Sound effects, a fix for a potential buffer overflow in database functions, a fancier sensor display, and a more effective AI cloaking technique. The README also contains information to let you change the window size.
Release Notes: Phaser targetting problem solved. _Savegames_ implemented. Equipment upgrades, battle damage (and repairs), and subtle tweaks to make battle more fun added. Dead ship resurrection bug fixed
Release Notes: Graphics for planets and some ships improved. Star systems are better defended, and cloaking not quite so effective. Added Elite style 'mass lock' to prevent warping out near planets and a rolling demo at start-up. Economies and planets improved. Allies now don't take so well to being fired upon. Phaser targeting improved. Fleet teamwork improved. Piracy is now an option once a vessel is disabled. Key bindings changed.
Release Notes: A jittering bug in direction-finder was fixed. Combat AI was improved, and is now less predictable. The population is now denser. Game initialization is now more polished. Shooting angles are now more sensible. Torpedoes are now slightly more forgiving. Communications are now themed. Fleet commands were added. The planet names and graphics were improved. The background stars are now much better.