Projects / Star Voyager

Star Voyager

Star Voyager is a Star Trek-themed game with a strong shoot-em-up element. It can be played either single player or multiplayer, using a public server. It uses the SDL library for portability.

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Recent releases

  •  04 Oct 2002 08:16

    Release Notes: In this release, the server robustness was improved, there is a new user based login and preservation system for server/save games, the main view can zoom out, lag in inputting chat text was fixed, as was input text scrolling, there are more in-game chat options, there is limited reverse thrust, and there is more comprehensive server logging, enhanced torpedo physics, and further optimised graphics. A crash bug involving decloaking was fixed, there were further anti-lag improvements for client/server, there are more AI modifications, there is a package namechange, a Sparc bus error crash was fixed, and a potential cheating bug was fixed.

    •  11 Apr 2002 04:46

      Release Notes: This release fixes a compilation bug on some systems, a buffer overflow in the server, some miscellaneous AI behavior problems, and provides better bandwidth utilization in extreme circumstances, improved equipment handling, and an updated manual.

      •  10 Apr 2002 18:50

        Release Notes: A non-US/English keyboard bug has been fixed. The multiplayer protocol underwent a complete rewrite. Joining a game is a lot faster. Multiplayer synchronisation bugs have been completely fixed. The code is now -Wall -Werror compliant. C++ compilation bugs on some systems have been fixed, and the code has been cleaned up immensely. There is a smaller universe, faster game data and savegame loading, beam weapons, a standalone server, and a simple player 'whois' function.

        •  04 Jan 2002 19:14

          Release Notes: Spasmodic text input has been fixed. The one game synchronisation bug (multiplayer) has been fixed. The planetary marketplace feature has been restored. There are miscellaneous AI fixes.

          •  01 Jan 2002 13:37

            Release Notes: This release has sophisticated multiplayer support which works well over a modem, adaptive client frame-rate, smaller save-files, further graphical speed optimizations, improved targeting ergonomics, a slicker interface, and in-game help. Some features (refueling and other purchases) have been removed temporarily. A color bug on >16-bit displays has been fixed.

            Recent comments

            01 Dec 2012 18:17 wilneeley

            Are you still working on this?

            08 Jun 2002 16:38 freebsd

            Re: SV is cool - images
            This is my favorite all time game, and the new graphics look great!

            21 Dec 2001 23:32 dlsanders

            Re: SV is cool - images
            http://working-it-at.bravepages.com/vosv (http://working-it-at.bravepages.com/vosv)

            The corrected address... sorry :o(

            21 Dec 2001 23:29 dlsanders

            SV is cool - images
            SV is cool - definitely "playable" and I have killed way too many hours playing it. Oh! But Wait! I also created some new images for it! Aha! ... anyhoot point your browser this way to get some new SV images: http://making-it-at-bravepages.com/vosv (http://making-it-at-bravepages.com/vosv)

            15 Sep 2001 17:30 Dangerous

            A return to the good old days
            Exactly what I like to see - a game oozing playability. SV does not waste time with bloated graphics but rather is a neat, clean, well written piece of software that focuses on the core values that a true gamer holds dear - memories of Elite on the Beeb come to mind :-)
            Kudos to the author for ensuring ground up cross platform compatibility - so far I've seen no big/little endian issues.
            Though fairly simple at the moment, each new release advances leaps and bounds and I can't see it being long before SV has developed a fair sized fan base.

            Screenshot

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