spriteconv stitches several individual still images into a single image with all the components side by side, arranged into a specified number of rows and columns. Such output images are typically used in 2D video games to realize the various states of animation for a particular graphical element, known as a "sprite".
| Tags | multimedia Graphics Games/Entertainment Software Development Editors Animation |
|---|---|
| Licenses | Freeware |
| Operating Systems | OS Independent |
| Implementation | Java |
| Translations | English |