Projects / SpaceZero / Releases

RSS All releases of SpaceZero

  •  21 Dec 2013 21:27

Release Notes: This release adds a Spanish translation, Satellite and Freighter objects, cargo, trading, minor enhancements and bugfixes, and the new order ORBIT.

  •  04 Jul 2013 12:23

Release Notes: Bugs with wasted fuel when pursuing a target, where the spaceship didn't return home if it had no ammunition, and in statistics graphics were fixed.

  •  18 May 2013 03:22

Release Notes: This major release added random planet names, statistics, air resistance, new explosions, and new ships models for pirates. It is now possible to select ships in space. New enemyknown and pirates options were added. AI was improved with order RETREAT n, and reviewed missile AI and attacks. A new "M31" background music theme was added. There were also other minor enhancements.

  •  24 Sep 2012 21:41

Release Notes: Minor release. Bugfixes: pilots could not be upgraded; a bug that built identical planets; and bug that created unnecessary trace points.

  •  22 Feb 2012 22:35

Release Notes: An AI bugfix related to the buying and upgrading of ships.

  •  31 Jan 2012 00:55

Release Notes: This is a major release. Astronauts and survival pods were added, and survive to ship explosions. The graphics window is now resizable. A startup options menu, a sound volume control, and user-defined keys were added. The AI has been improved: the orders STOP and EXPLORE were reviewed, and the order RETREAT added. Minor bugfixes and enhancements were made.

  •  13 Sep 2011 21:33

    Release Notes: This release adds engine flares. It has minor bugfixes and an HTML manual.

    •  05 Jun 2011 22:22

      Release Notes: This is a minor release with several bugfixes. It fixes a pause during order write, an issue where the client nickname was truncated to the last part, Queen autopilot still crashing the ship while landing, and towers always aiming at the enemy even if out of range.

      •  13 May 2011 08:10

        Release Notes: A crashing bug was fixed in net games between 32-bit and 64-bit machines. The AI was improved so that AI players follow different strategies. The Cooperative, Deathmatch, and Queen game modes were added. Ships can be selected with the mouse. Music is now turned off when the game is paused. It is no longer necessary to install the game to have sound. Sound works from the installation directory. The documentation was updated. Ships and asteroids destroyed inside a planet increase the planet resources. The command line option -nopirates was added. Feedback is given in the terminal when an order is given.

        •  03 Jan 2011 16:30

          Release Notes: Bugs were fixed. Asteroids were added. Ships can be upgraded. The AI was improved. A new object numeration system is used. The frame rate was raised to 24 frames per second, resulting in smoother movement and lower net traffic.


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