Version 5.5.0 of SoC GDS

Release Notes: This release provides extended management of technology files through design kits and Cadence techfile compatibility; LEF reading, validation and display; and hierarchical LEF/GDSII comparison as well as DRC annotation display.

Other releases

  •  11 Feb 2007 14:37

Release Notes: The layer configuration window has been enhanced to show the layer and data type numbers in the loaded map table, as well as unmapped layers. An abstract versus layout comparator has been implemented that allows automatically comparing all macros in a LEF with the corresponding GDSII cell, based on comparison of obstruction and port geometries. SoC GDS is now also available under Red Hat Enterprise Linux 4 in 64-bit mode.

  •  30 Mar 2005 13:17

Release Notes: This release provides extended management of technology files through design kits and Cadence techfile compatibility; LEF reading, validation and display; and hierarchical LEF/GDSII comparison as well as DRC annotation display.

  •  20 Jul 2004 02:14

Release Notes: This release features the annotation of netlist names on the layout in order to extend and simplify the viewing by designers of hierarchical nets, thereby allowing users to click on one polygon and display all the equipotent polygons for direct exploration of an annotated GDSII. It also implements handling of datatypes for the XOR and GDSOUT features.

  •  09 Mar 2004 16:55

Release Notes: This version implements the display of markers from a GDSII file on another one, for display of DRC or XOR differences directly on the layout, as well as the ability to browse through displayed markers, for instance in order to scan through all the displayed DRC errors or XOR differences.

  •  04 Jan 2004 12:05

Release Notes: This release implements hierarchical selection and highlighting of networks by name throughout the hierarchy, LVS Socket generation in batch mode, and a dimmed display mode to allow highlighting of nets, instances, etc. by dimming the surrounding objects while maintaining the object colors instead of using a specific color for highlighting purposes.

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