Projects / Snes9x / Releases

All releases of Snes9x

  •  22 Sep 2001 13:28
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    Release Notes: 16-bit texture support for OpenGL modes in Windows and Linux was implemented. A hidden novelty OpenGL mode was added (clue: a keyboard shortcut activates it). Snes9X reverted back to FMod version 3.20 after reports that version 3.33 broke AD3 support. A better workaround has been implemented for the broken select system call in the Linux kernel. OpenGL performance should now be close to Glide performance, if not better. Glide support was (hopefully) fixed. The original color blending code was restored. Many more games are now supported.

    •  31 Mar 2001 23:30
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      Release Notes:

      •  25 Jan 2000 23:28
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        Release Notes: Disabling of the SPC700 noise feature simulation used by Chrono Trigger and Final Fantasy 3, and an optimisation to graphics rendering.

        •  19 Sep 1999 21:34
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          Release Notes: Added BS 24Mbit ROM memory map, for Derby Stallion 96 and Sound Novel-TCool, corrected unzip code not to loop forever if an encrypted zip file is loaded (an error is generated instead), changed relative SPC700 cycle length for Mortal Kombat 3 to fix sample repeat problems.

          •  11 Sep 1999 14:40
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            Release Notes: Corrected an SA-1 reset bug, fixed a wave clipping problem, fixed a bug in the sync-sound code, fixes the stutter in the Mortal Kombat series and improves the sound from several games, rewrote the code that handles the SPC700's 64 byte shadow RAM, added code to allow ROMs to change the sample being played the next time the channel loops or is keyedon, added a zero-frequency fix to the stereo sound mixing code, changed the code to set the end-of-sample flag just before the last block is played, sound sample start code now doesn't reset the channel's envelope volume level to zero before starting the sample and changed initialisation of sample-end-register to 0 rather than 255.

            •  12 Aug 1999 01:07
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              Release Notes: SA-1 handling has been improved. Incorporated ZSNES' new optimized Super FX asm code. Other various updates and changes.

              •  08 May 1999 01:13
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                Release Notes: Fixed a couple of compiler warnings and the Linux SVGA port now works (it doesn't in the released binaries).

                •  02 May 1999 03:51
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                  Release Notes: Initial 3dfx support, faster screen rendering on most games, sprite priority problems finally fixed, software z-buffer, sound fixes, 4096 SNES colour mode, special SPC700 cycle timing for some games, multiple colour window bug fixes, ROM check sum validation (check for corrupt/hacked ROMs), and lots of other emulation bug fixes. At the moment only libc6 based binaries for Linux are available for download.

                  •  22 Dec 1998 20:08
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                    Release Notes:

                    •  10 Dec 1998 18:12
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                      Release Notes:

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