Release Notes: This is the second alpha release of Slash'EM 0.0.8 (not yet named). The autoconf support has been improved and extended to msys (a minimal POSIX environment for MS-Windows) and is now pretty usable.
Release Notes: This is the third stable release of Slash'EM Vampire. A number of minor and a few major bugs in 0.0.7E7F2 have been fixed. The long-standing bug that tended to cause crashes when returning to levels has finally been fixed. The Holy Spear of Light and the Candle of Eternal Flame now work as permanent light sources once again. Polearms can't be used through walls any more. Molds no longer take on the names of dead pets. A French translation of the main manual page is included.
Release Notes: This version is the second stable release of Slash'EM Vampire. A number of minor bugs in 0.0.7E7F1 have been fixed. Monsters wearing cloaks of invisibility no longer leave invisible corpses. Handling of the color "black" was improved. Guardian nagas now always spit blinding venom. Monsters can get drain-life resistrance from deep dragon scale mail. The raise zombie technique will raise dwarves as dwarf zombies. Lightsaber engraving now works as intended. Pets now grow up correctly.
Release Notes: Experimental GNU autoconf support was added, and the GTK interface and NhProxy support were split into seperate packages. The dumplog patch has been integrated. Shopkeepers now keep track of all purchases and leashed pets now keep track of where the leash is and ensure it can't go through solid objects.
Release Notes: A number of minor bugs in 0.0.7E7 have been fixed. The "charm monster" and "command undead" spells no longer invoke genocide. Fire vampires don't leave corpses any more. Lieutenants get firearms. The Int and Wis stats are now correct in all cases. Deity-gifted pets don't attack aligned unicorns.
Release Notes: A number of nasty crash bugs in 0.0.7E6F3 have been fixed. A regression which caused odd merging behavior of thrown objects has been sorted. Bullets and the like now pass iron bars. Deep dragons have been adjusted to be more consistent. The FreeBSD port now builds correctly. Numerous less serious bugs have also been fixed.
Release Notes: The problem with monsters breeding without constraint has been addressed. A number of crashes have been fixed. There have been a few crash reports received against version 0.0.7E6F2 which could possibly be explained by the bugs fixed in this version. Numerous less serious bugs have also been fixed.
Release Notes: This is the third beta release of Slash'EM Vampire. The NhExt protocol now supports authentication. This allows Slash'EM servers running something like dgamelaunch to provide NhExt facilities without losing password protection for users' games. Reading spellbooks off the floor no longer crashes the game. A number of annoyances in the GTK interface (including one crash) have been fixed. Several less serious bugs have also been fixed.
Release Notes: This is the second beta release of Slash'EM Vampire. The native MS-Windows graphical interface has been given a new branding. The surgery technique no longer causes the game to crash. A number of problems with exploding grenades (which caused particular problems in Grund's stronghold) have been fixed. Several less serious bugs have also been fixed.
Release Notes: In this version, the DOS port has been resurrected. Support is now included for configuration under Gentoo. The GtkHack add-on interface has been improved in a number of minor ways. Iron bars in the sokoban branch are now impassable by Xorns and the like. Finally, many bugs (including some serious ones) have been fixed.