Projects / SimGear / Releases

RSS All releases of SimGear

  •  07 Apr 2011 21:48

Release Notes: Assorted bugfixes and enhancements.

Release Notes: Generation of runway, taxiway, and other signs at runtime. Fixes for initial texture path problems. A waypoint position argument has been added to the route insertion method. Improved dynamic sun colors. Updated to World Magnetic Model 2005. A method to return the number of listeners attached to a property node. Miscellaneous updates to improve compiler/platform compatibility. A bug where deleted property nodes were falsely referenced was fixed. A texture cache has been added so that common textures are shared among models and don't consume separate texture memory.

  •  28 May 2006 20:17

No changes have been submitted for this release.

Release Notes: Improved exception handling. Support for point sprites. Updates to rain cone rendering. Mac OS RenderTexture support. Mutex refinements in the threading library. Minor helper functions. Assorted bugfixes and code cleanups.

  •  23 Nov 2005 00:45

Release Notes: Support was added for OpenAL 1.1, volumetric shadows, 3D volumetric clouds, seasonal textures, and rendering to a texture. The Nasal scripting system was updated, fixing many bugs. Cockpit bugs were fixed. A portable stdint header was added. Memory leaks were fixed. Platform fixes were made for Cygwin, Solaris, and Mac OS X. Compiler-related fixes were made for MSVC and GNU C 3.4.x.

Release Notes: A sanity check for openal was added. pthreads support for FreeBSD was improved. The abstraction was improved in header files. Extensions to debugging have been provided. A zero delay bug in event manager was fixed. GCC 4 compatibility, Solaris compatibility, and load/save property trees were fixed. A CPU binding for threads has been added. Handling of blending and textures was improved.

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