Simgear is a library for rapid construction and prototyping of 3D simulation, game, and visualization programs.
| Tags | multimedia Graphics 3D Modeling Sound/Audio Software Development Libraries |
|---|---|
| Licenses | GPL |
| Operating Systems | Windows Windows POSIX Unix |
| Implementation | C |
Recent releases


Release Notes: Assorted bugfixes and enhancements.


Release Notes: Generation of runway, taxiway, and other signs at runtime. Fixes for initial texture path problems. A waypoint position argument has been added to the route insertion method. Improved dynamic sun colors. Updated to World Magnetic Model 2005. A method to return the number of listeners attached to a property node. Miscellaneous updates to improve compiler/platform compatibility. A bug where deleted property nodes were falsely referenced was fixed. A texture cache has been added so that common textures are shared among models and don't consume separate texture memory.


No changes have been submitted for this release.


Release Notes: Improved exception handling. Support for point sprites. Updates to rain cone rendering. Mac OS RenderTexture support. Mutex refinements in the threading library. Minor helper functions. Assorted bugfixes and code cleanups.


Release Notes: Support was added for OpenAL 1.1, volumetric shadows, 3D volumetric clouds, seasonal textures, and rendering to a texture. The Nasal scripting system was updated, fixing many bugs. Cockpit bugs were fixed. A portable stdint header was added. Memory leaks were fixed. Platform fixes were made for Cygwin, Solaris, and Mac OS X. Compiler-related fixes were made for MSVC and GNU C 3.4.x.
An easy-to-use integrated penetration testing tool for finding vulnerabilities in Web applications.