Release Notes: This release makes saving more reliable and fixes a startup crash.
Release Notes: This release candidate fixes several bugs with rotation and the draw brush.
Release Notes: This release features a Windows port, a masking tool to improve modeling and deformation control, adjustable shading with GLSL vertex shaders, and support for the Lightwave object format. Also new are interactive deformation controls, curve-based brush control, and extra tablet controls.
Release Notes: This release features a new GTK+ interface that greatly improves usability by using standard interface elements. It supports graphics tablets, dynamically adjusting the brush with pen pressure. Also new is a display accelerator, which can increase the speed of small detail modeling.
Release Notes: This release features a new GTK+ interface that greatly improves usability by using standard interface elements. Graphics tablets are now supported, dynamically adjusting the brush with pen pressure. A display accelerator that can increase the speed of small detail modeling was added.
Release Notes: This release adds support for temporarily hiding portions of the model. Partial model visibility improves the speed of editing and drawing the model. The addition of several new brush modifiers extends the way the brush interacts with the model. Important bugfixes include reduced CPU usage and a memory-efficient undo system.
Release Notes: This release fixes a bug in the last release which caused the new brush system to crash, and another related bug.
Release Notes: This release contains many important changes to the brush system. Most notably, alphas are now used to control the shape and strength of the brush, making it easy to smoothly add small details quickly. Many improvements have been made to the interface and to common operations, such as subdividing and model rotation.
Release Notes: This release contains many new tools, including a new primitive type, a new modeling brush, and a number of new deformations. Also new is support for quads; this means that when loading a model containing quads, it won't be converted to triangles anymore. More features have been added to the interface, including snap-to-border dialogs.
Release Notes: This version features a completely new interface rendered using OpenGL, freeing the program of several toolkit dependencies. Other improvements include undo/redo for mesh subdivision and dynamic previews for deformations, allowing you to quickly see how different levels will change the model.