Projects / SDLRoids

SDLRoids

SDLRoids is essentially an Asteroids clone, but with a few extra features and some nice game physics. It's based on xhyperoids, an UNIX port of an old Windows game called Hyperoids.

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Recent releases

  •  28 Mar 2001 01:24

    Release Notes: This release works on Windows (with the mingw32 cross compiler), and adds an SDL 1.2 compatibility fix, iconify and grab/ungrab keybindings, and some minor bugfixes.

    •  28 Nov 2000 08:50

      Release Notes: Joystick and gamepad support has been added.

      •  17 Jul 2000 07:46

        Release Notes: Drawn rectangles are now updated all at once instead of one of a time. A different random function is now used, and the method of searching for the datadir is now more intelligent. The delay code was rewritten to use SDL functionality. Fixes were made for a bug where the pixels were accessed unlocked, a compiling bug which occurred when not using SDL_mixer, and a bug which caused shield strength and number of bombs to be reset after hitting an astroid. Various BeOS issues were fixed.

        •  10 Jul 2000 10:34

          Release Notes: Improved score display, which uses scaling if screen is small, set window and icon titles as well as icon image, new shield code, better man page and various minor code improvements.

          •  09 Jul 2000 09:21

            Release Notes: Initial freshmeat announcement

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