SDLmm is a C++ glue library for SDL, or the Simple DirectMedia Layer, which is a generic API that provides low level access to audio, keyboard, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. SDLmm aims to stay as close as possible to the C API while taking advantage of native C++ features like object orientation. It also aims to be as platform independent as possible.
|Tags||Games/Entertainment multimedia Software Development Libraries|
|Operating Systems||Windows POSIX Linux Solaris|
Release Notes: Win32 Visual C++ 6.0 build files, new SPoint class and Color classes, some SDLmm timer functionality, rewritten surface classes (use SDL reference counting, etc.), new BaseSurface::SetPixel functions, a new PixelFormat class (moving pixel-related functions from BaseSurface to PixelFormat), assertions for certain problems, new utility operators in the SRect class, new functions to get the SPoint of each of the corners, and other minor fixes and additions.
No changes have been submitted for this release.