Release Notes: This release fixes corrupted graphics on big-endian platforms when OpenGL was enabled. Also, the numeric keypad can now be used in options menus.


Release Notes: This version fixes a bug redrawing menu screens in windowed mode, and improves support for non-US keyboards.


Release Notes: This release fixes corrupted graphics on big-endian platforms when OpenGL was enabled. Also, the numeric keypad can now be used in options menus.


Release Notes: Asylum now uses OpenGL instead of plain SDL to provide accelerated graphics, higher resolution, a choice of resolutions, and a new experimental feature (alpha quality): the game can be displayed at half scale, so four times as much of the map is visible at once.


Release Notes: The entire codebase has been run through 'uncrustify' and the original monolithic source separated into 11 moderately-sized files, with additional refactoring to make them reasonably modular. This release also includes fixes to build with g++ 4.3, with MinGW, and on Haiku.


Release Notes: SDL Asylum 0.2.3 includes fixes to run on big-endian architectures. Ian Chapman's Fedora packages are therefore available for ppc/ppc64 as well as i386/x86_64.