Release Notes: This version fixes a bug redrawing menu screens in windowed mode, and improves support for non-US keyboards.
Release Notes: This release fixes corrupted graphics on big-endian platforms when OpenGL was enabled. Also, the numeric keypad can now be used in options menus.
Release Notes: Asylum now uses OpenGL instead of plain SDL to provide accelerated graphics, higher resolution, a choice of resolutions, and a new experimental feature (alpha quality): the game can be displayed at half scale, so four times as much of the map is visible at once.
Release Notes: The entire codebase has been run through 'uncrustify' and the original monolithic source separated into 11 moderately-sized files, with additional refactoring to make them reasonably modular. This release also includes fixes to build with g++ 4.3, with MinGW, and on Haiku.
Release Notes: SDL Asylum 0.2.3 includes fixes to run on big-endian architectures. Ian Chapman's Fedora packages are therefore available for ppc/ppc64 as well as i386/x86_64.
Release Notes: A bug that caused a crash on game start in some builds was found and fixed. Counterintuitive behavior in the configuration menus and high-score table was fixed. Minor cosmetic fixes were made in gameplay.
Release Notes: Jumping into passages exactly two units high was very difficult in some cases, so this has been fixed. A bug in player/wall collision detection was fixed. The instructions and Makefile are slightly more helpful.
Release Notes: The main change since the previous release of Asylum is that the entire game has been recoded from Andy Southgate's original ARM2 assembly code into something close enough to C that gcc is prepared to compile it.