Projects / SDL Asylum / Releases

All releases of SDL Asylum

  •  17 Aug 2009 03:17
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    Release Notes: This version fixes a bug redrawing menu screens in windowed mode, and improves support for non-US keyboards.

    •  01 Aug 2009 20:57
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      Release Notes: This release fixes corrupted graphics on big-endian platforms when OpenGL was enabled. Also, the numeric keypad can now be used in options menus.

      •  21 Feb 2009 11:03
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        Release Notes: Asylum now uses OpenGL instead of plain SDL to provide accelerated graphics, higher resolution, a choice of resolutions, and a new experimental feature (alpha quality): the game can be displayed at half scale, so four times as much of the map is visible at once.

        •  21 Aug 2008 04:45
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          Release Notes: The entire codebase has been run through 'uncrustify' and the original monolithic source separated into 11 moderately-sized files, with additional refactoring to make them reasonably modular. This release also includes fixes to build with g++ 4.3, with MinGW, and on Haiku.

          •  10 Dec 2007 12:25
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            Release Notes: SDL Asylum 0.2.3 includes fixes to run on big-endian architectures. Ian Chapman's Fedora packages are therefore available for ppc/ppc64 as well as i386/x86_64.

            •  02 Sep 2007 12:20
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              Release Notes: A bug that caused a crash on game start in some builds was found and fixed. Counterintuitive behavior in the configuration menus and high-score table was fixed. Minor cosmetic fixes were made in gameplay.

              •  25 Aug 2007 21:58
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                Release Notes: Jumping into passages exactly two units high was very difficult in some cases, so this has been fixed. A bug in player/wall collision detection was fixed. The instructions and Makefile are slightly more helpful.

                •  19 Aug 2007 15:21
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                  Release Notes: The main change since the previous release of Asylum is that the entire game has been recoded from Andy Southgate's original ARM2 assembly code into something close enough to C that gcc is prepared to compile it.

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