SDL Asylum is a C/SDL port of Andy Southgate's 1994 game Asylum, originally for the Acorn Archimedes. In the game, Young Sigmund has a few problems. To help him resolve his mental instability, you must enter the surreal world of his inner mind and shut down the malfunctioning brain cells.
|Tags||Games/Entertainment Arcade action games platform|
|Operating Systems||Windows Windows Cygwin POSIX Linux Haiku|
Release Notes: This version fixes a bug redrawing menu screens in windowed mode, and improves support for non-US keyboards.
Release Notes: This release fixes corrupted graphics on big-endian platforms when OpenGL was enabled. Also, the numeric keypad can now be used in options menus.
Release Notes: Asylum now uses OpenGL instead of plain SDL to provide accelerated graphics, higher resolution, a choice of resolutions, and a new experimental feature (alpha quality): the game can be displayed at half scale, so four times as much of the map is visible at once.
Release Notes: The entire codebase has been run through 'uncrustify' and the original monolithic source separated into 11 moderately-sized files, with additional refactoring to make them reasonably modular. This release also includes fixes to build with g++ 4.3, with MinGW, and on Haiku.
Release Notes: SDL Asylum 0.2.3 includes fixes to run on big-endian architectures. Ian Chapman's Fedora packages are therefore available for ppc/ppc64 as well as i386/x86_64.