Projects / SDL Asylum

SDL Asylum

SDL Asylum is a C/SDL port of Andy Southgate's 1994 game Asylum, originally for the Acorn Archimedes. In the game, Young Sigmund has a few problems. To help him resolve his mental instability, you must enter the surreal world of his inner mind and shut down the malfunctioning brain cells.

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Recent releases

  •  17 Aug 2009 03:17

    Release Notes: This version fixes a bug redrawing menu screens in windowed mode, and improves support for non-US keyboards.

    •  01 Aug 2009 20:57

      Release Notes: This release fixes corrupted graphics on big-endian platforms when OpenGL was enabled. Also, the numeric keypad can now be used in options menus.

      •  21 Feb 2009 11:03

        Release Notes: Asylum now uses OpenGL instead of plain SDL to provide accelerated graphics, higher resolution, a choice of resolutions, and a new experimental feature (alpha quality): the game can be displayed at half scale, so four times as much of the map is visible at once.

        •  21 Aug 2008 04:45

          Release Notes: The entire codebase has been run through 'uncrustify' and the original monolithic source separated into 11 moderately-sized files, with additional refactoring to make them reasonably modular. This release also includes fixes to build with g++ 4.3, with MinGW, and on Haiku.

          •  10 Dec 2007 12:25

            Release Notes: SDL Asylum 0.2.3 includes fixes to run on big-endian architectures. Ian Chapman's Fedora packages are therefore available for ppc/ppc64 as well as i386/x86_64.

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