Projects / ScryMUD

ScryMUD

ScryMUD is a MUD written completely from scratch that has a full feature set including persistent belongings, a tree-based skill/spell system, game-navigated vehicles, complex scripting, player-owned stores and houses, and much more.

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RSS Recent releases

  •  21 Jul 2007 01:09

Release Notes: This release includes the addition of weather, several new spells and socials, minor improvements to ranged combat, and assorted bugfixes. Daemonizing code in particular should be a bit safer now.

  •  21 May 2007 17:13

Release Notes: This release vastly improves telnet protocol support, fixes various bugs, and simplifies combat back-end processing. There have also been minor interface improvements and significant enhancements to player skills.

  •  23 Feb 2007 14:55

Release Notes: Better use of skills and spells, enhanced building commands, major security and stability fixes, and playability improvements to combat.

Release Notes: A typhoon/tornado crash bug and small "wizinvis" problems were fixed along with GCC 3.x compilation problems. Better "buglist" command handling was implemented. Daemonize and setuid/setgid options were added, and it is now possible to bind to a specific network interface/IP. The "strength" spell was fixed. Vehicles are now fully functional and vending machines now work. Multi-item "stacking" in object listings is now supported, the inventory now lists by type, combat balance tweaks were made, and item regeneration in containers now works. Several commands were added to aid builders. current_in_game counts are now accurate.

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