Projects / S.C.O.U.R.G.E.

S.C.O.U.R.G.E.

S.C.O.U.R.G.E. is a Rogue-like game with a modern user interface. The game allows a group of four characters to search for treasure, kill enemies, gain levels, etc.

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Recent releases

  •  25 Dec 2008 19:06

    Release Notes: With chapter 12 of the story finished, the game can now be completed. Rendering was greatly improved: the game now runs on low-end systems with a reasonable framerate. Other improvements include new icons for everything, new music, and new outdoor environments including house models. There is also a new container UI. As always, there are many bugfixes.

    •  07 May 2008 18:09

      Release Notes: The game now comes with full German and Italian translations. All missions start outdoors in a village with its own set of NPCs. Outdoor levels now have better flora modeling and sport variable weather conditions. Many ambient sound effects have been added.

      •  05 Oct 2007 06:50

        Release Notes: This release sports outdoor areas (complete with swaying trees). The movement AI has been refactored and improved. Chapter 11 of the story can be played, where the players encounter level more than 20 creatures. There are many other bugfixes, features, art, music, and translations.

        •  01 May 2007 00:15

          Release Notes: The code has been internationalized and includes an Italian translation. There is also a new drag-and-drop inventory UI and messaging window. There are many bugfixes, UI improvements, and new artwork.

          •  15 Jan 2007 07:52

            Release Notes: This release introduces real savegames with a new interface and saved maps. When all of the party dies, your score is (optionally) uploaded to the Web. In chapter 10 of the story, 19th level characters finally encounter the druid Mothrazu. There are lots of new spells, professions, capabilities, bugfixes, graphics, and sounds.

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