Projects / snake 3D / Releases

All releases of snake 3D

  •  08 Sep 2006 18:01
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    Release Notes: Multi-player (over TCP/IP network) is now available, with up to 4 players. Most of the GLUT code has been replaced, and now SDL is used instead. A new 2d world was added to allow new players to get acquainted with the controls before going to 3d board. When two snakes collide, now both are dead. Other minor bugs and drawing improvements were made.

    •  16 Apr 2006 14:56
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      Release Notes: Players can now change board settings before the game starts. Other snakes can be set to follow you instead of the food. All configurations (snakes, board, and keys) are now saved. Snake tail drawing was improved (smoother rotation), and so was the head rotation. Some bugs were fixed (including the key repeat bug).

      •  08 Mar 2006 16:02
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        Release Notes: A simple menu interface was added for controlling game parameters such as world selection and key configurations. The default key for quitting is now M-q. A game can be aborted to start a new one. The speed selection is finite. Some bugfixes were made. The original resolution should be restored after full screen mode. A snake bend bug (rotating from backward to right) was fixed. Mac OS X binaries are now available.

        •  27 Dec 2005 19:28
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          Release Notes:

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