Release Notes: Russian and Spanish translations have been added. Network game setup works in SwingGUI now. A new error catching system to send bug reports has been added.
Release Notes: A French translation has been added. There are small fixes.
Release Notes: Statistics were added to FlashGUI. The netowrk system was changed. Small bugfixes were made. SwingGUI now shows a lot more information. The replay command was added.
Release Notes: The packages were redone. A better hard AI was added. The code was improved, so the country images are now an array and other changes were made. More constants were added to the core to make it easer to code AI and other things. A problem in SwingGUI in which card ownership goes black was fixed. A problem in SwingGUI in which the game does not start if it's set to German was fixed. A Flash GUI bug was fixed so that saving is disabled in network game mode. The statistics menu and buttons work properly now. The --lang=de option now works in SwingGUI too.
Release Notes: German language support was added and there are other fixes and features.
Release Notes: A new map was added: London Zone 1 tube. Network play now supports many maps. Many other enhancements were made.
Release Notes: The cards dialog in SwingGUI is not resizeable anymore. The SaveGame and Options buttons are disabled in SwingGUI during game setup. The option Autodefend (during the game) has been added to Swing GUI and FlashGUI. The option Autoendgo (during the game) has been added to Swing GUI. An Autoplaceall option is available at the start of the game in Swing GUI. The menu in the FlashGUI GameFrame is antialiased. None and all have been changed to min and max in the move dialog in FlashGUI. A "server running" logo has been added to the bottom of the FlashGUI menu. A help button has been added to the FlashGUI game setup.
Release Notes: "1 2 3" was added to the cards dialog trade panel in the Flash GUI. A statistics tab was added in the Swing GUI. Credits were added to the help file. Statistics were added to the game core. If your name is "Theo", then you get twice as many armies at the start of your turn (only in a local game). A command line bug which prevented a network game from working was fixed. A bug that prevented you from winning mission risk during the tac move stage was fixed. The inability to attack after trading a set of cards was fixed, as well as the lack of an "end trade" button in the Flash GUI. Errors in the Javadoc comments were fixed.
Release Notes: There is a white box around the name of a country on the map's top left corner. When you cannot trade, the game does not put you into trade mode. The "no map loaded" text has been added to flashGUI. The Swing GUI did not show dice results; it just paused after the defender rolled. The Swing GUI can place 10 armies with a right click. The game engin (Risk.java) is now a thread, and AI is no longer a thread (the AI is now static).