Projects / The RoboCup Soccer Simulator

The RoboCup Soccer Simulator

The RoboCup Soccer Simulator is a platform for evaluating multiple autonomous intelligent agents in a realworld-like domain. The simulator allows two teams of 11 players and one coach to interact in a simulated game of soccer. The team members connect to the simulator using UDP sockets and must perform complex behaviors using only a few basic commands, primarily dash, kick, turn, and catch, based on noisy and infrequent sensor information provided by the simulator. This simulator is used in the simulation league of the RoboCup competition.

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  •  08 Feb 2002 21:07

    Release Notes: A new pointto command, removal of redundant stamina information from full_state messages, version 8 clients must send all non-init commands to a dedicated socket and the commands must be null terminated, support for compressed communication with the server if the server is compiled with ZLib, fixes for commandline parsing and a rare infinite loop in collision modelling, and temporary disabling of the landmark reader.

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