RayTraccio uses a fully object-oriented design to achieve readability and ease of adding features. It already supports many shapes (planes, quadrics, and generic polygons up to the fourth degree) and some meta-shapes to do Constructive Solid Geometry (unin, intersection, and difference), many types of textures (with a bunch of meta-textures to mix textures at will), and reflection.
|Tags||multimedia Graphics 3D Rendering|
|Operating Systems||OS Independent|
Release Notes: The code has been cleaned up and commented a bit. Most of the Italian strings and comments are now in English.