Projects / Raydium

Raydium

Raydium is a game engine. It provides a set of functions which allows quick and flexible game creation. It features 3D captures, data repositories, in-game live video capture and playback, a themable GUI, networked physics, full Python bindings, and many other things. The main idea is to keep all this as simple as possible.

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Implementation

Recent releases

  •  21 Sep 2005 20:16

    Release Notes: This release features Augmented Reality, Live video capture from any video4linux source, video playback to texture, dynamic lightmap filters, Python bindings, remote data repositories listing, full API documentation, and more.

    •  26 Jun 2005 22:40

      Release Notes: This release has a physics engine with automatic network support, radiosity lighting, PHP scripting, an in-game console, a full particle engine, a download-and-configure script, and many demos.

      •  25 Jun 2003 08:45

        Release Notes: The Open Dynamics Engine is now used to provide accurate behavior. Videos and a demo are now also available.

        •  13 Jan 2003 05:36

          Release Notes: This release includes object loading, high resolution ground, multi-texturing, and network support.

          •  02 Jul 2002 17:53

            No changes have been submitted for this release.

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