Raydium is a game engine. It provides a set of functions which allows quick and flexible game creation. It features 3D captures, data repositories, in-game live video capture and playback, a themable GUI, networked physics, full Python bindings, and many other things. The main idea is to keep all this as simple as possible.
|Tags||multimedia Graphics 3D Rendering Games/Entertainment Simulation|
Release Notes: This release features Augmented Reality, Live video capture from any video4linux source, video playback to texture, dynamic lightmap filters, Python bindings, remote data repositories listing, full API documentation, and more.
Release Notes: This release has a physics engine with automatic network support, radiosity lighting, PHP scripting, an in-game console, a full particle engine, a download-and-configure script, and many demos.
Release Notes: The Open Dynamics Engine is now used to provide accurate behavior. Videos and a demo are now also available.
Release Notes: This release includes object loading, high resolution ground, multi-texturing, and network support.
No changes have been submitted for this release.