Projects / QuakeForge


QuakeForge is a 3D graphics game engine based on id Software's legendary Quake® and QuakeWorld® game engines.

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  •  11 Jul 2012 23:58

    Release Notes: This release adds a new GLSL renderer which pretty much looks like the software renderer. Demo playback can be recorded now. SDL Audio fixes have been applied. Anti-Lag is provided in quakeworld server.

    •  21 Dec 2011 22:45

      Release Notes: The only update is to add more supported keys for X11 clients.

      •  19 Dec 2011 02:51

        Release Notes: Global fog is now working for single and multi-texture rendering. Z_Realloc() now zeros expanded memory. This is probably the final beta before 0.6.

        •  17 Dec 2011 07:19

          Release Notes: Improved compatibility with other clients, minor OpenGL startup fixes, and an __INFINITY__ constant for Ruamoko.

          •  11 Dec 2011 21:25

            Release Notes: This release includes key binding improvements, brings back the "loading" plaque, and fixes an apparent hang, with some other fixes too.


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