QuakeForge is a 3D graphics game engine based on id Software's legendary Quake® and QuakeWorld® game engines.
| Tags | Game Engine 3D |
|---|---|
| Licenses | GPL |
| Operating Systems | Linux (32 and 64 bit) Win32/64 |
| Implementation | C |
| Translations | English |
Recent releases


Release Notes: This release adds a new GLSL renderer which pretty much looks like the software renderer. Demo playback can be recorded now. SDL Audio fixes have been applied. Anti-Lag is provided in quakeworld server.


Release Notes: The only update is to add more supported keys for X11 clients.


Release Notes: Global fog is now working for single and multi-texture rendering. Z_Realloc() now zeros expanded memory. This is probably the final beta before 0.6.


Release Notes: Improved compatibility with other clients, minor OpenGL startup fixes, and an __INFINITY__ constant for Ruamoko.


Release Notes: This release includes key binding improvements, brings back the "loading" plaque, and fixes an apparent hang, with some other fixes too.