Release Notes: This patch fixes a fairly serious security flaw in Quake 3 Arena that allows a malicious server operator to overwrite any file on a client system. This type of thing is always possible with DLL based mods (which is why id strongly recommends VM based mods) but with this exploit, it was possible within the VM system. To help facilitate a rapid transition to the new codebase id has also bumped the network protocol version. This means 1.17 is not network compatibile with any prior version. The install also includes all 3 PK3 files, because the original "pak1.pk3" was not included in the final 1.16 release for Mac and Win32 builds. This will address some pure server connection issues. You will have to have all 3 pak files present to connect to a pure server. In addition to this security fix, id has fixed a bug which caused a callvote to single player game type to crash the server, and also a bug which caused a crash in bot initialization on some systems.
Release Notes: Release candidate. Now contains a CTF version of Q3Tourney6 which is tons of fun for 2 on 2 CTF. When connecting to a pure server both sides will have to be using the latest point release as the pak2.pk3 was updated.
Release Notes: Zombie/ghost unpure clients no longer remain connected. Recursive File System error corrected. The auto-download rate is controlled by 'sv_maxRate', specify this value in bytes per second. The maximum band rate caps out around 25K per second.
Release Notes: A fix for a CD key security hole.
Release Notes: A security enhancement patch.
Release Notes: New playgrounds and skins.
Release Notes: Tournament game, Team Play, blood trails, read the readme.linux file.