Release Notes: This release includes a new windowed mode for Win32, proportional fonts, new path finding functions, and minor bugfixes and enhancements.
Release Notes: This release includes the following new functions: qdgdfv_load_pcx_pal(), which loads a 256 color PCX file and rearranges it to match the current palette; qdgdfv_load_pcx_pal_set(), which loads a 256 color PCX file and sets its palette as the active one; qdgdfv_home_dir() and qdgdfa_home_dir(), which return a path where a game can create a directory or write data; and qdgdfv_app_dir() and qdgdfa_app_dir(), which return a path where a game can look for its application data.
Release Notes: This release includes sound attenuation support, several new key variables, an improved build system, new window scale values (x3 size), mingw32 support, search path support for opening files, extended information for key presses, and many bugfixes.
Release Notes: This release adds a new build system (video and audio drivers are selected at runtime, not at compilation time as in previous versions), new DJGPP and SVGALIB video drivers, and improved documentation.
Release Notes: This maintenance release includes big (paged) sounds under Linux, support for the scale2x algorithm, a massive cleanup in the double screen dumping code, and some small bugfixes.
Release Notes: A new accumulation buffer, gamma correction code, and a new antialiased double mode have been added.
Release Notes: ESD support in the audio library, key processing enhancements, and a bugfix in font charset encoding conversion were added.
Release Notes: New color blending code was added. API support for loading very big sound files was added.
Release Notes: Many improvements to the audio library.
Release Notes: Improved documentation (complete API), more functions to build light tables (including filtered ones to simulate effects like colored fog), and a more precision timer.