Projects / Quick and Dirty Game Development Framework

Quick and Dirty Game Development Framework

qdgdf (Quick and Dirty Game Development Framework) is a set of libraries designed to allow fast development of games under a variety of systems. Its main goal is to show a platform-independent, consistent interface to Unix/Linux and MS Windows.

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Recent releases

  •  08 Jul 2010 05:03

    Release Notes: This release includes a new windowed mode for Win32, proportional fonts, new path finding functions, and minor bugfixes and enhancements.

    •  09 Jul 2006 11:18

      Release Notes: This release includes the following new functions: qdgdfv_load_pcx_pal(), which loads a 256 color PCX file and rearranges it to match the current palette; qdgdfv_load_pcx_pal_set(), which loads a 256 color PCX file and sets its palette as the active one; qdgdfv_home_dir() and qdgdfa_home_dir(), which return a path where a game can create a directory or write data; and qdgdfv_app_dir() and qdgdfa_app_dir(), which return a path where a game can look for its application data.

      •  08 May 2005 10:54

        Release Notes: This release includes sound attenuation support, several new key variables, an improved build system, new window scale values (x3 size), mingw32 support, search path support for opening files, extended information for key presses, and many bugfixes.

        •  01 Feb 2004 12:22

          Release Notes: This release adds a new build system (video and audio drivers are selected at runtime, not at compilation time as in previous versions), new DJGPP and SVGALIB video drivers, and improved documentation.

          •  13 Dec 2003 16:21

            Release Notes: This maintenance release includes big (paged) sounds under Linux, support for the scale2x algorithm, a massive cleanup in the double screen dumping code, and some small bugfixes.

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